Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #include "BaseVSShader.h"
  8. // memdbgon must be the last include file in a .cpp file!!!
  9. #include "tier0/memdbgon.h"
  10. DEFINE_FALLBACK_SHADER( Core, Core_dx70 )
  11. // This is here so that you can use $fallbackmaterial for Core_dx7
  12. DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe )
  13. #if 0
  14. BEGIN_VS_SHADER( Core_DX70,
  15. "Help for Core_DX70" )
  16. BEGIN_SHADER_PARAMS
  17. END_SHADER_PARAMS
  18. SHADER_INIT_PARAMS()
  19. {
  20. }
  21. SHADER_FALLBACK
  22. {
  23. return 0;
  24. }
  25. SHADER_INIT
  26. {
  27. }
  28. SHADER_DRAW
  29. {
  30. }
  31. END_SHADER
  32. #endif