Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "BaseVSShader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Core, Core_dx70 )
// This is here so that you can use $fallbackmaterial for Core_dx7
DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe )
#if 0
BEGIN_VS_SHADER( Core_DX70, "Help for Core_DX70" )
BEGIN_SHADER_PARAMS END_SHADER_PARAMS
SHADER_INIT_PARAMS() { }
SHADER_FALLBACK { return 0; }
SHADER_INIT { }
SHADER_DRAW { } END_SHADER #endif
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