Team Fortress 2 Source Code as on 22/4/2020
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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1" # DYNAMIC: "SKINNING" "0..1"
#include "macros.vsh"
;------------------------------------------------------------------------------ ; Vertex blending ;------------------------------------------------------------------------------ &AllocateRegister( \$worldPos ); &AllocateRegister( \$worldNormal ); &SkinPositionAndNormal( $worldPos, $worldNormal );
;------------------------------------------------------------------------------ ; Transform the position from world to view space ;------------------------------------------------------------------------------
&AllocateRegister( \$projPos );
dp4 $projPos.x, $worldPos, $cViewProj0 dp4 $projPos.y, $worldPos, $cViewProj1 dp4 $projPos.z, $worldPos, $cViewProj2 dp4 $projPos.w, $worldPos, $cViewProj3 mov oPos, $projPos
&FreeRegister( \$worldPos );
; stick the normal in the color channel mov oD0.xyz, $worldNormal.xyz mov oD0.w, $cOne ; make sure all components are defined
&FreeRegister( \$projPos ); &FreeRegister( \$worldNormal );
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