Team Fortress 2 Source Code as on 22/4/2020
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32 lines
611 B

  1. // DYNAMIC: "DOWATERFOG" "0..1"
  2. // DYNAMIC: "SKINNING" "0..1"
  3. #include "common_vs_fxc.h"
  4. static const int g_FogType = DOWATERFOG;
  5. static const bool g_bSkinning = SKINNING ? true : false;
  6. struct VS_INPUT
  7. {
  8. float4 vPos : POSITION;
  9. float4 vBoneWeights : BLENDWEIGHT;
  10. float4 vBoneIndices : BLENDINDICES;
  11. };
  12. struct VS_OUTPUT
  13. {
  14. float4 vProjPos : POSITION;
  15. };
  16. VS_OUTPUT main( const VS_INPUT v )
  17. {
  18. VS_OUTPUT o = ( VS_OUTPUT )0;
  19. float3 worldPos;
  20. SkinPosition( g_bSkinning, v.vPos, v.vBoneWeights, v.vBoneIndices, worldPos );
  21. o.vProjPos = mul( float4( worldPos, 1 ), cViewProj );
  22. return o;
  23. }