Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#include "shaderlib/cshader.h" class motion_blur_ps20b_Static_Index { private: int m_nCONVERT_TO_SRGB; #ifdef _DEBUG bool m_bCONVERT_TO_SRGB; #endif public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif } void SetCONVERT_TO_SRGB( bool i ) { m_nCONVERT_TO_SRGB = i ? 1 : 0; #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif } public: motion_blur_ps20b_Static_Index( ) { #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif // _DEBUG
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 4 * m_nCONVERT_TO_SRGB ) + 0; } }; #define shaderStaticTest_motion_blur_ps20b 0 class motion_blur_ps20b_Dynamic_Index { private: int m_nQUALITY; #ifdef _DEBUG bool m_bQUALITY; #endif public: void SetQUALITY( int i ) { Assert( i >= 0 && i <= 3 ); m_nQUALITY = i; #ifdef _DEBUG m_bQUALITY = true; #endif } void SetQUALITY( bool i ) { m_nQUALITY = i ? 1 : 0; #ifdef _DEBUG m_bQUALITY = true; #endif } public: motion_blur_ps20b_Dynamic_Index() { #ifdef _DEBUG m_bQUALITY = false; #endif // _DEBUG
m_nQUALITY = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bQUALITY; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nQUALITY ) + 0; } }; #define shaderDynamicTest_motion_blur_ps20b psh_forgot_to_set_dynamic_QUALITY + 0
|