Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

162 lines
3.4 KiB

  1. #include "shaderlib/cshader.h"
  2. class vertexlit_lighting_only_ps20b_Static_Index
  3. {
  4. private:
  5. int m_nCONVERT_TO_SRGB;
  6. #ifdef _DEBUG
  7. bool m_bCONVERT_TO_SRGB;
  8. #endif
  9. public:
  10. void SetCONVERT_TO_SRGB( int i )
  11. {
  12. Assert( i >= 0 && i <= 1 );
  13. m_nCONVERT_TO_SRGB = i;
  14. #ifdef _DEBUG
  15. m_bCONVERT_TO_SRGB = true;
  16. #endif
  17. }
  18. void SetCONVERT_TO_SRGB( bool i )
  19. {
  20. m_nCONVERT_TO_SRGB = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bCONVERT_TO_SRGB = true;
  23. #endif
  24. }
  25. private:
  26. int m_nDIFFUSELIGHTING;
  27. #ifdef _DEBUG
  28. bool m_bDIFFUSELIGHTING;
  29. #endif
  30. public:
  31. void SetDIFFUSELIGHTING( int i )
  32. {
  33. Assert( i >= 0 && i <= 1 );
  34. m_nDIFFUSELIGHTING = i;
  35. #ifdef _DEBUG
  36. m_bDIFFUSELIGHTING = true;
  37. #endif
  38. }
  39. void SetDIFFUSELIGHTING( bool i )
  40. {
  41. m_nDIFFUSELIGHTING = i ? 1 : 0;
  42. #ifdef _DEBUG
  43. m_bDIFFUSELIGHTING = true;
  44. #endif
  45. }
  46. private:
  47. int m_nHALFLAMBERT;
  48. #ifdef _DEBUG
  49. bool m_bHALFLAMBERT;
  50. #endif
  51. public:
  52. void SetHALFLAMBERT( int i )
  53. {
  54. Assert( i >= 0 && i <= 1 );
  55. m_nHALFLAMBERT = i;
  56. #ifdef _DEBUG
  57. m_bHALFLAMBERT = true;
  58. #endif
  59. }
  60. void SetHALFLAMBERT( bool i )
  61. {
  62. m_nHALFLAMBERT = i ? 1 : 0;
  63. #ifdef _DEBUG
  64. m_bHALFLAMBERT = true;
  65. #endif
  66. }
  67. public:
  68. vertexlit_lighting_only_ps20b_Static_Index( )
  69. {
  70. #ifdef _DEBUG
  71. m_bCONVERT_TO_SRGB = true;
  72. #endif // _DEBUG
  73. m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
  74. #ifdef _DEBUG
  75. m_bDIFFUSELIGHTING = false;
  76. #endif // _DEBUG
  77. m_nDIFFUSELIGHTING = 0;
  78. #ifdef _DEBUG
  79. m_bHALFLAMBERT = false;
  80. #endif // _DEBUG
  81. m_nHALFLAMBERT = 0;
  82. }
  83. int GetIndex()
  84. {
  85. // Asserts to make sure that we aren't using any skipped combinations.
  86. // Asserts to make sure that we are setting all of the combination vars.
  87. #ifdef _DEBUG
  88. bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bDIFFUSELIGHTING && m_bHALFLAMBERT;
  89. Assert( bAllStaticVarsDefined );
  90. #endif // _DEBUG
  91. return ( 10 * m_nCONVERT_TO_SRGB ) + ( 20 * m_nDIFFUSELIGHTING ) + ( 40 * m_nHALFLAMBERT ) + 0;
  92. }
  93. };
  94. #define shaderStaticTest_vertexlit_lighting_only_ps20b psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_HALFLAMBERT + 0
  95. class vertexlit_lighting_only_ps20b_Dynamic_Index
  96. {
  97. private:
  98. int m_nAMBIENT_LIGHT;
  99. #ifdef _DEBUG
  100. bool m_bAMBIENT_LIGHT;
  101. #endif
  102. public:
  103. void SetAMBIENT_LIGHT( int i )
  104. {
  105. Assert( i >= 0 && i <= 1 );
  106. m_nAMBIENT_LIGHT = i;
  107. #ifdef _DEBUG
  108. m_bAMBIENT_LIGHT = true;
  109. #endif
  110. }
  111. void SetAMBIENT_LIGHT( bool i )
  112. {
  113. m_nAMBIENT_LIGHT = i ? 1 : 0;
  114. #ifdef _DEBUG
  115. m_bAMBIENT_LIGHT = true;
  116. #endif
  117. }
  118. private:
  119. int m_nNUM_LIGHTS;
  120. #ifdef _DEBUG
  121. bool m_bNUM_LIGHTS;
  122. #endif
  123. public:
  124. void SetNUM_LIGHTS( int i )
  125. {
  126. Assert( i >= 0 && i <= 4 );
  127. m_nNUM_LIGHTS = i;
  128. #ifdef _DEBUG
  129. m_bNUM_LIGHTS = true;
  130. #endif
  131. }
  132. void SetNUM_LIGHTS( bool i )
  133. {
  134. m_nNUM_LIGHTS = i ? 1 : 0;
  135. #ifdef _DEBUG
  136. m_bNUM_LIGHTS = true;
  137. #endif
  138. }
  139. public:
  140. vertexlit_lighting_only_ps20b_Dynamic_Index()
  141. {
  142. #ifdef _DEBUG
  143. m_bAMBIENT_LIGHT = false;
  144. #endif // _DEBUG
  145. m_nAMBIENT_LIGHT = 0;
  146. #ifdef _DEBUG
  147. m_bNUM_LIGHTS = false;
  148. #endif // _DEBUG
  149. m_nNUM_LIGHTS = 0;
  150. }
  151. int GetIndex()
  152. {
  153. // Asserts to make sure that we aren't using any skipped combinations.
  154. // Asserts to make sure that we are setting all of the combination vars.
  155. #ifdef _DEBUG
  156. bool bAllDynamicVarsDefined = m_bAMBIENT_LIGHT && m_bNUM_LIGHTS;
  157. Assert( bAllDynamicVarsDefined );
  158. #endif // _DEBUG
  159. return ( 1 * m_nAMBIENT_LIGHT ) + ( 2 * m_nNUM_LIGHTS ) + 0;
  160. }
  161. };
  162. #define shaderDynamicTest_vertexlit_lighting_only_ps20b psh_forgot_to_set_dynamic_AMBIENT_LIGHT + psh_forgot_to_set_dynamic_NUM_LIGHTS + 0