Team Fortress 2 Source Code as on 22/4/2020
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24 lines
720 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. tex t0
  10. tex t1
  11. ; Blend between grey and lightmap color based on total alpha
  12. def c0 0.5f 0.5f 0.5f 1.0f
  13. mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
  14. + mul r1.a, t0, v0 ; base times vertex alpha
  15. ; GR - workaround for const/lerp issues
  16. mul r0.rgb, c1, t0 ; Self illum * tint
  17. +mul_sat r0.a, c1, t0
  18. lrp r1.rgb, t0.a, r1, r0 ; Blend between self-illum + lightmap
  19. lrp r0, r1.a, r1, c0 ; interpolate between grey + color