Team Fortress 2 Source Code as on 22/4/2020
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17 lines
493 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a alpha blended, translucent (alpha in texture) texture.
  4. ; t0 - texture
  5. ;
  6. ; c0 - overbright value
  7. ;
  8. ; The texture coordinates need to be defined as follows:
  9. ; tc0 - texcoords
  10. ;------------------------------------------------------------------------------
  11. ; Get the color from the texture
  12. tex t0
  13. tex t1
  14. mul r0.rgb, t0, t1 ; base * lightmap
  15. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)