Team Fortress 2 Source Code as on 22/4/2020
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//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ======
// STATIC: "CONSTANTBASEDMORPH" "0..1"
#define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h"
struct PS_INPUT { float2 vSrcCoord : TEXCOORD0; float2 vSideSpeedCoord : TEXCOORD1; #if CONSTANTBASEDMORPH float4 vMorphWeights : TEXCOORD2; #else float2 vMorphWeightCoord : TEXCOORD2; #endif };
sampler MorphTarget : register( s0 ); sampler SideSpeedMap : register( s1 ); #if !CONSTANTBASEDMORPH sampler MorphWeights : register( s2 ); #endif
const float4 vMorphScale : register( c0 );
HALF4 main( PS_INPUT i ) : COLOR { #if CONSTANTBASEDMORPH float4 vMorphWeights = i.vMorphWeights; #else float4 vMorphWeights = tex2D( MorphWeights, i.vMorphWeightCoord ); #endif float4 delta = tex2D( MorphTarget, i.vSrcCoord ); float4 sideSpeed = tex2D( SideSpeedMap, i.vSideSpeedCoord ); // NOTE: This is necessary to fixup slight errors in the delta. // On the cpu, only the range 0-65534 is used so we can encode -1, 0, and 1 exactly. delta *= 65535.0f / 65534.0f;
// Compute total weight, taking into account side + speed float flWeight = lerp( vMorphWeights.y, vMorphWeights.x, sideSpeed.y ); float flStereoWeight = lerp( vMorphWeights.w, vMorphWeights.z, sideSpeed.y ); float w = lerp( flWeight, flStereoWeight, sideSpeed.x ); // Convert 0-1 -> -1 to 1 delta *= 2.0f; delta -= float4( 1.0f, 1.0f, 1.0f, 1.0f ); // Apply the morph scale delta *= vMorphScale; // Apply weight delta *= w; return delta; }
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