Team Fortress 2 Source Code as on 22/4/2020
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11 lines
257 B

  1. ps.1.1
  2. tex t0 ; base
  3. tex t1 ; lightmap
  4. tex t2 ; base (with tcoords for alpha)
  5. mov r0.rgb, t0 ; base times vertex color (with alpha)
  6. mul r0.rgb, t1, r0 ; fold in lightmap (color only)
  7. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  8. mov r0.a, t2.a