Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
// STATIC: "X360APPCHOOSER" "0..1" [= 0]
#include "common_vs_fxc.h"
struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0;
#if X360APPCHOOSER float4 vColor : COLOR0; #endif };
struct VS_OUTPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; float2 ZeroTexCoord : TEXCOORD1; float2 bloomTexCoord : TEXCOORD2;
#if X360APPCHOOSER float4 vColor : TEXCOORD3; #endif };
float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f ); o.baseTexCoord = v.vBaseTexCoord; o.ZeroTexCoord=float2(0,0); o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z; o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
#if X360APPCHOOSER o.vColor.rgba = v.vColor.rgba; o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj ); #endif
return o; }
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