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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "macros.vsh"
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cViewProj0 dp4 $projPos.y, $vPos, $cViewProj1 dp4 $projPos.z, $vPos, $cViewProj2 dp4 $projPos.w, $vPos, $cViewProj3 mov oPos, $projPos
;------------------------------------------------------------------------------ ; Fog ;------------------------------------------------------------------------------ alloc $worldPos if( $DOWATERFOG == 1 ) { ; Get the worldpos z component only since that's all we need for height fog dp4 $worldPos.z, $vPos, $cModel2 } &CalcFog( $worldPos, $projPos ); free $worldPos
&FreeRegister( \$projPos );
; Shadow color mov oD0, $vColor
;------------------------------------------------------------------------------ ; Texture coordinates ;------------------------------------------------------------------------------ dp4 r0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 dp4 r0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
; Jittered versions mov oT0, r0 add oT1, r0, $SHADER_SPECIFIC_CONST_2 sub oT2, r0, $SHADER_SPECIFIC_CONST_2 add oT3, r0, $SHADER_SPECIFIC_CONST_3 sub oT4, r0, $SHADER_SPECIFIC_CONST_3
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