Team Fortress 2 Source Code as on 22/4/2020
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //=============================================================================
#include "common_vs_fxc.h"
struct VS_INPUT { // If this is float4, and the input is float3, the w component defaults to one. float4 vPos : POSITION; float2 vBaseTexCoords : TEXCOORD0; };
struct VS_OUTPUT { float4 projPos : POSITION; float2 vBaseTexCoords : TEXCOORD0; };
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o;
float4 projPos;
projPos = mul( v.vPos, cModelViewProj ); o.projPos = projPos;
o.vBaseTexCoords = v.vBaseTexCoords; return o; }
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