Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================
  7. #ifndef SKIN_DX9_HELPER_H
  8. #define SKIN_DX9_HELPER_H
  9. #include <string.h>
  10. #include "vertexlitgeneric_dx9_helper.h"
  11. //-----------------------------------------------------------------------------
  12. // Forward declarations
  13. //-----------------------------------------------------------------------------
  14. class CBaseVSShader;
  15. class IMaterialVar;
  16. class IShaderDynamicAPI;
  17. class IShaderShadow;
  18. void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
  19. const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info );
  20. void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
  21. VertexLitGeneric_DX9_Vars_t &info );
  22. void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
  23. IShaderShadow* pShaderShadow,
  24. VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
  25. CBasePerMaterialContextData **pContextDataPtr );
  26. #endif // SKIN_DX9_HELPER_H