Team Fortress 2 Source Code as on 22/4/2020
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53 lines
1.2 KiB

  1. //
  2. // vs 3.0 ps 3.0 shaders collection
  3. //
  4. // These shaders are forced to compile as shader model 3.0
  5. // using the new compiler.
  6. // _ps30.vcs
  7. // _vs30.vcs
  8. //
  9. cloak_vs20.fxc
  10. cloak_ps2x.fxc
  11. cloak_blended_pass_vs20.fxc
  12. cloak_blended_pass_ps2x.fxc
  13. debugmorphaccumulator_vs30.fxc
  14. debugmorphaccumulator_ps30.fxc
  15. decalmodulate_ps2x.fxc
  16. emissive_scroll_blended_pass_vs20.fxc
  17. emissive_scroll_blended_pass_ps2x.fxc
  18. eye_refract_vs20.fxc
  19. eye_refract_ps2x.fxc
  20. Eyes_vs20.fxc
  21. eyes_ps2x.fxc
  22. eyes_flashlight_vs20.fxc
  23. eyes_flashlight_ps2x.fxc
  24. morphaccumulate_vs30.fxc
  25. morphaccumulate_ps30.fxc
  26. morphweight_vs30.fxc
  27. morphweight_ps30.fxc
  28. pyro_vision_ps2x.fxc
  29. pyro_vision_vs20.fxc
  30. skin_vs20.fxc
  31. skin_ps20b.fxc
  32. teeth_vs20.fxc
  33. teeth_ps2x.fxc
  34. teeth_bump_vs20.fxc
  35. teeth_bump_ps2x.fxc
  36. teeth_flashlight_vs20.fxc
  37. teeth_flashlight_ps2x.fxc
  38. vertexlit_and_unlit_generic_vs20.fxc
  39. vertexlit_and_unlit_generic_ps2x.fxc
  40. vertexlit_and_unlit_generic_bump_vs20.fxc
  41. vertexlit_and_unlit_generic_bump_ps2x.fxc
  42. vortwarp_vs20.fxc
  43. vortwarp_ps2x.fxc
  44. vr_distort_hud_ps2x.fxc
  45. vr_distort_hud_vs20.fxc
  46. vr_distort_texture_ps2x.fxc
  47. vr_distort_texture_vs20.fxc
  48. warp_ps2x.fxc
  49. warp_vs20.fxc
  50. weapon_sheen_pass_vs20.fxc
  51. weapon_sheen_pass_ps2x.fxc
  52. depthwrite_ps2x.fxc
  53. depthwrite_vs20.fxc