Team Fortress 2 Source Code as on 22/4/2020
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18 lines
482 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #include "common_ps_fxc.h"
  4. sampler TextureSampler : register( s0 );
  5. struct PS_INPUT
  6. {
  7. float4 vColor0 : COLOR0;
  8. float2 vTexCoord0 : TEXCOORD0;
  9. };
  10. float4 main( PS_INPUT i ) : COLOR
  11. {
  12. float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 );
  13. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  14. }