Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_SHADER( VolumetricFog, "Help for VolumetricFog" ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS
SHADER_INIT { }
SHADER_DRAW { SHADOW_STATE { pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL ); pShaderShadow->EnableDepthWrites( false ); pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); pShaderShadow->EnableBlending( true ); pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR ); } DYNAMIC_STATE { } Draw(); } END_SHADER
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