Team Fortress 2 Source Code as on 22/4/2020
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class unlitgeneric_vs11_Static_Index { private: int m_nDETAIL; #ifdef _DEBUG bool m_bDETAIL; #endif public: void SetDETAIL( int i ) { Assert( i >= 0 && i <= 1 ); m_nDETAIL = i; #ifdef _DEBUG m_bDETAIL = true; #endif } void SetDETAIL( bool i ) { m_nDETAIL = i ? 1 : 0; #ifdef _DEBUG m_bDETAIL = true; #endif } private: int m_nENVMAP; #ifdef _DEBUG bool m_bENVMAP; #endif public: void SetENVMAP( int i ) { Assert( i >= 0 && i <= 1 ); m_nENVMAP = i; #ifdef _DEBUG m_bENVMAP = true; #endif } void SetENVMAP( bool i ) { m_nENVMAP = i ? 1 : 0; #ifdef _DEBUG m_bENVMAP = true; #endif } private: int m_nENVMAPCAMERASPACE; #ifdef _DEBUG bool m_bENVMAPCAMERASPACE; #endif public: void SetENVMAPCAMERASPACE( int i ) { } void SetENVMAPCAMERASPACE( bool i ) { } private: int m_nENVMAPSPHERE; #ifdef _DEBUG bool m_bENVMAPSPHERE; #endif public: void SetENVMAPSPHERE( int i ) { Assert( i >= 0 && i <= 1 ); m_nENVMAPSPHERE = i; #ifdef _DEBUG m_bENVMAPSPHERE = true; #endif } void SetENVMAPSPHERE( bool i ) { m_nENVMAPSPHERE = i ? 1 : 0; #ifdef _DEBUG m_bENVMAPSPHERE = true; #endif } private: int m_nVERTEXCOLOR; #ifdef _DEBUG bool m_bVERTEXCOLOR; #endif public: void SetVERTEXCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXCOLOR = i; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } void SetVERTEXCOLOR( bool i ) { m_nVERTEXCOLOR = i ? 1 : 0; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } private: int m_nSEPARATEDETAILUVS; #ifdef _DEBUG bool m_bSEPARATEDETAILUVS; #endif public: void SetSEPARATEDETAILUVS( int i ) { Assert( i >= 0 && i <= 1 ); m_nSEPARATEDETAILUVS = i; #ifdef _DEBUG m_bSEPARATEDETAILUVS = true; #endif } void SetSEPARATEDETAILUVS( bool i ) { m_nSEPARATEDETAILUVS = i ? 1 : 0; #ifdef _DEBUG m_bSEPARATEDETAILUVS = true; #endif } public: unlitgeneric_vs11_Static_Index() { #ifdef _DEBUG m_bDETAIL = false; #endif // _DEBUG
m_nDETAIL = 0; #ifdef _DEBUG m_bENVMAP = false; #endif // _DEBUG
m_nENVMAP = 0; #ifdef _DEBUG m_bENVMAPCAMERASPACE = true; #endif // _DEBUG
m_nENVMAPCAMERASPACE = 0; #ifdef _DEBUG m_bENVMAPSPHERE = false; #endif // _DEBUG
m_nENVMAPSPHERE = 0; #ifdef _DEBUG m_bVERTEXCOLOR = false; #endif // _DEBUG
m_nVERTEXCOLOR = 0; #ifdef _DEBUG m_bSEPARATEDETAILUVS = false; #endif // _DEBUG
m_nSEPARATEDETAILUVS = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bDETAIL && m_bENVMAP && m_bENVMAPCAMERASPACE && m_bENVMAPSPHERE && m_bVERTEXCOLOR && m_bSEPARATEDETAILUVS; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 4 * m_nDETAIL ) + ( 8 * m_nENVMAP ) + ( 16 * m_nENVMAPCAMERASPACE ) + ( 16 * m_nENVMAPSPHERE ) + ( 32 * m_nVERTEXCOLOR ) + ( 64 * m_nSEPARATEDETAILUVS ) + 0; } }; class unlitgeneric_vs11_Dynamic_Index { private: int m_nDOWATERFOG; #ifdef _DEBUG bool m_bDOWATERFOG; #endif public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } void SetDOWATERFOG( bool i ) { m_nDOWATERFOG = i ? 1 : 0; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } private: int m_nSKINNING; #ifdef _DEBUG bool m_bSKINNING; #endif public: void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif } void SetSKINNING( bool i ) { m_nSKINNING = i ? 1 : 0; #ifdef _DEBUG m_bSKINNING = true; #endif } public: unlitgeneric_vs11_Dynamic_Index() { #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG
m_nDOWATERFOG = 0; #ifdef _DEBUG m_bSKINNING = false; #endif // _DEBUG
m_nSKINNING = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bSKINNING; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nSKINNING ) + 0; } };
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