Team Fortress 2 Source Code as on 22/4/2020
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class vortwarp_vs11_Static_Index { private: int m_nUNLIT; #ifdef _DEBUG bool m_bUNLIT; #endif public: void SetUNLIT( int i ) { Assert( i >= 0 && i <= 1 ); m_nUNLIT = i; #ifdef _DEBUG m_bUNLIT = true; #endif } void SetUNLIT( bool i ) { m_nUNLIT = i ? 1 : 0; #ifdef _DEBUG m_bUNLIT = true; #endif } private: int m_nHALF_LAMBERT; #ifdef _DEBUG bool m_bHALF_LAMBERT; #endif public: void SetHALF_LAMBERT( int i ) { Assert( i >= 0 && i <= 1 ); m_nHALF_LAMBERT = i; #ifdef _DEBUG m_bHALF_LAMBERT = true; #endif } void SetHALF_LAMBERT( bool i ) { m_nHALF_LAMBERT = i ? 1 : 0; #ifdef _DEBUG m_bHALF_LAMBERT = true; #endif } public: vortwarp_vs11_Static_Index() { #ifdef _DEBUG m_bUNLIT = false; #endif // _DEBUG
m_nUNLIT = 0; #ifdef _DEBUG m_bHALF_LAMBERT = false; #endif // _DEBUG
m_nHALF_LAMBERT = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bUNLIT && m_bHALF_LAMBERT; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 44 * m_nUNLIT ) + ( 88 * m_nHALF_LAMBERT ) + 0; } }; class vortwarp_vs11_Dynamic_Index { private: int m_nLIGHT_COMBO; #ifdef _DEBUG bool m_bLIGHT_COMBO; #endif public: void SetLIGHT_COMBO( int i ) { Assert( i >= 0 && i <= 21 ); m_nLIGHT_COMBO = i; #ifdef _DEBUG m_bLIGHT_COMBO = true; #endif } void SetLIGHT_COMBO( bool i ) { m_nLIGHT_COMBO = i ? 1 : 0; #ifdef _DEBUG m_bLIGHT_COMBO = true; #endif } private: int m_nSKINNING; #ifdef _DEBUG bool m_bSKINNING; #endif public: void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif } void SetSKINNING( bool i ) { m_nSKINNING = i ? 1 : 0; #ifdef _DEBUG m_bSKINNING = true; #endif } public: vortwarp_vs11_Dynamic_Index() { #ifdef _DEBUG m_bLIGHT_COMBO = false; #endif // _DEBUG
m_nLIGHT_COMBO = 0; #ifdef _DEBUG m_bSKINNING = false; #endif // _DEBUG
m_nSKINNING = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bLIGHT_COMBO && m_bSKINNING; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nLIGHT_COMBO ) + ( 22 * m_nSKINNING ) + 0; } };
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