Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a body group
//
//===========================================================================//
#include "mdlobjects/dmebodygroup.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmelodlist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeBodyGroup::OnConstruction() { m_BodyParts.Init( this, "bodyParts" ); }
void CDmeBodyGroup::OnDestruction() { }
//-----------------------------------------------------------------------------
// Finds a body part by name
//-----------------------------------------------------------------------------
CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName ) { int nCount = m_BodyParts.Count(); for ( int i = 0; i < nCount; ++i ) { CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] ); if ( !pLODList ) continue;
if ( !Q_stricmp( pName, pLODList->GetName() ) ) return pLODList; }
return NULL; }
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