Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COLOR_H
#define COLOR_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Basic handler for an rgb set of colors
// This class is fully inline
//-----------------------------------------------------------------------------
class Color { public: // constructors
Color() { *((int *)this) = 0; } Color(int _r,int _g,int _b) { SetColor(_r, _g, _b, 0); } Color(int _r,int _g,int _b,int _a) { SetColor(_r, _g, _b, _a); } // set the color
// r - red component (0-255)
// g - green component (0-255)
// b - blue component (0-255)
// a - alpha component, controls transparency (0 - transparent, 255 - opaque);
void SetColor(int _r, int _g, int _b, int _a = 0) { _color[0] = (unsigned char)_r; _color[1] = (unsigned char)_g; _color[2] = (unsigned char)_b; _color[3] = (unsigned char)_a; }
void GetColor(int &_r, int &_g, int &_b, int &_a) const { _r = _color[0]; _g = _color[1]; _b = _color[2]; _a = _color[3]; }
void SetRawColor( int color32 ) { *((int *)this) = color32; }
int GetRawColor() const { return *((int *)this); }
inline int r() const { return _color[0]; } inline int g() const { return _color[1]; } inline int b() const { return _color[2]; } inline int a() const { return _color[3]; } unsigned char &operator[](int index) { return _color[index]; }
const unsigned char &operator[](int index) const { return _color[index]; }
bool operator == (const Color &rhs) const { return ( *((int *)this) == *((int *)&rhs) ); }
bool operator != (const Color &rhs) const { return !(operator==(rhs)); }
Color &operator=( const Color &rhs ) { SetRawColor( rhs.GetRawColor() ); return *this; }
private: unsigned char _color[4]; };
#endif // COLOR_H
|