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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IMAGEFORMAT_H
#define IMAGEFORMAT_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
enum NormalDecodeMode_t { NORMAL_DECODE_NONE = 0 };
// Forward declaration
#ifdef _WIN32
typedef enum _D3DFORMAT D3DFORMAT; #endif
//-----------------------------------------------------------------------------
// The various image format types
//-----------------------------------------------------------------------------
// don't bitch that inline functions aren't used!!!!
#pragma warning(disable : 4514)
enum ImageFormat { IMAGE_FORMAT_UNKNOWN = -1, IMAGE_FORMAT_RGBA8888 = 0, IMAGE_FORMAT_ABGR8888, IMAGE_FORMAT_RGB888, IMAGE_FORMAT_BGR888, IMAGE_FORMAT_RGB565, IMAGE_FORMAT_I8, IMAGE_FORMAT_IA88, IMAGE_FORMAT_P8, IMAGE_FORMAT_A8, IMAGE_FORMAT_RGB888_BLUESCREEN, IMAGE_FORMAT_BGR888_BLUESCREEN, IMAGE_FORMAT_ARGB8888, IMAGE_FORMAT_BGRA8888, IMAGE_FORMAT_DXT1, IMAGE_FORMAT_DXT3, IMAGE_FORMAT_DXT5, IMAGE_FORMAT_BGRX8888, IMAGE_FORMAT_BGR565, IMAGE_FORMAT_BGRX5551, IMAGE_FORMAT_BGRA4444, IMAGE_FORMAT_DXT1_ONEBITALPHA, IMAGE_FORMAT_BGRA5551, IMAGE_FORMAT_UV88, IMAGE_FORMAT_UVWQ8888, IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616, IMAGE_FORMAT_UVLX8888, IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
IMAGE_FORMAT_RGB323232F, IMAGE_FORMAT_RGBA32323232F,
// Depth-stencil texture formats for shadow depth mapping
IMAGE_FORMAT_NV_DST16, //
IMAGE_FORMAT_NV_DST24, //
IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
IMAGE_FORMAT_ATI_DST16, //
IMAGE_FORMAT_ATI_DST24, //
IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
// Compressed normal map formats
IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
#if defined( _X360 )
// Depth-stencil texture formats
IMAGE_FORMAT_X360_DST16, IMAGE_FORMAT_X360_DST24, IMAGE_FORMAT_X360_DST24F, // supporting these specific formats as non-tiled for procedural cpu access
IMAGE_FORMAT_LINEAR_BGRX8888, IMAGE_FORMAT_LINEAR_RGBA8888, IMAGE_FORMAT_LINEAR_ABGR8888, IMAGE_FORMAT_LINEAR_ARGB8888, IMAGE_FORMAT_LINEAR_BGRA8888, IMAGE_FORMAT_LINEAR_RGB888, IMAGE_FORMAT_LINEAR_BGR888, IMAGE_FORMAT_LINEAR_BGRX5551, IMAGE_FORMAT_LINEAR_I8, IMAGE_FORMAT_LINEAR_RGBA16161616,
IMAGE_FORMAT_LE_BGRX8888, IMAGE_FORMAT_LE_BGRA8888, #endif
IMAGE_FORMAT_DXT1_RUNTIME, IMAGE_FORMAT_DXT5_RUNTIME,
NUM_IMAGE_FORMATS };
#if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION )
typedef enum _D3DFORMAT { D3DFMT_INDEX16, D3DFMT_D16, D3DFMT_D24S8, D3DFMT_A8R8G8B8, D3DFMT_A4R4G4B4, D3DFMT_X8R8G8B8, D3DFMT_R5G6R5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_L8, D3DFMT_A8L8, D3DFMT_A, D3DFMT_DXT1, D3DFMT_DXT3, D3DFMT_DXT5, D3DFMT_V8U8, D3DFMT_Q8W8V8U8, D3DFMT_X8L8V8U8, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16, D3DFMT_R32F, D3DFMT_A32B32G32R32F, D3DFMT_R8G8B8, D3DFMT_D24X4S4, D3DFMT_A8, D3DFMT_R5G6B5, D3DFMT_D15S1, D3DFMT_D24X8, D3DFMT_VERTEXDATA, D3DFMT_INDEX32,
// adding fake D3D format names for the vendor specific ones (eases debugging/logging)
// NV shadow depth tex
D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z')
D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z')
// NV null tex
D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L')
// ATI shadow depth tex
D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6')
D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4')
// ATI 1N and 2N compressed tex
D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2')
D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1')
D3DFMT_UNKNOWN } D3DFORMAT; #endif
//-----------------------------------------------------------------------------
// Color structures
//-----------------------------------------------------------------------------
struct BGRA8888_t; struct BGRX8888_t; struct RGBA8888_t; struct RGB888_t; struct BGR888_t; struct BGR565_t; struct BGRA5551_t; struct BGRA4444_t; struct RGBX5551_t;
struct BGRA8888_t { unsigned char b; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char r; // Last one is MSB, 1st is LSB.
unsigned char a; inline BGRA8888_t& operator=( const BGRA8888_t& in ) { *( unsigned int * )this = *( unsigned int * )∈ return *this; } };
struct BGRX8888_t { unsigned char b; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char r; // Last one is MSB, 1st is LSB.
unsigned char x; inline BGRX8888_t& operator=( const BGRX8888_t& in ) { *( unsigned int * )this = *( unsigned int * ) ∈ return *this; } };
struct RGBA8888_t { unsigned char r; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char b; // Last one is MSB, 1st is LSB.
unsigned char a; inline RGBA8888_t& operator=( const BGRA8888_t& in ); inline RGBA8888_t& operator=( const RGB888_t& in ); inline RGBA8888_t& operator=( const BGRX8888_t& in ); };
struct RGB888_t { unsigned char r; unsigned char g; unsigned char b; inline RGB888_t& operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; return *this; } inline bool operator==( const RGB888_t& in ) const { return ( r == in.r ) && ( g == in.g ) && ( b == in.b ); } inline bool operator!=( const RGB888_t& in ) const { return ( r != in.r ) || ( g != in.g ) || ( b != in.b ); } };
struct BGR888_t { unsigned char b; unsigned char g; unsigned char r; inline BGR888_t& operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; return *this; } };
// 360 uses this structure for x86 dxt decoding
#if defined( _X360 )
#pragma bitfield_order( push, lsb_to_msb )
#endif
struct BGR565_t { unsigned short b : 5; // order of names changes
unsigned short g : 6; // byte order of output to 32 bit
unsigned short r : 5; inline BGR565_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 2; b = in.b >> 3; return *this; } inline BGR565_t &Set( int red, int green, int blue ) { r = red >> 3; g = green >> 2; b = blue >> 3; return *this; } }; #if defined( _X360 )
#pragma bitfield_order( pop )
#endif
struct BGRA5551_t { unsigned short b : 5; // order of names changes
unsigned short g : 5; // byte order of output to 32 bit
unsigned short r : 5; unsigned short a : 1; inline BGRA5551_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 3; b = in.b >> 3; a = in.a >> 7; return *this; } };
struct BGRA4444_t { unsigned short b : 4; // order of names changes
unsigned short g : 4; // byte order of output to 32 bit
unsigned short r : 4; unsigned short a : 4; inline BGRA4444_t& operator=( const BGRA8888_t& in ) { r = in.r >> 4; g = in.g >> 4; b = in.b >> 4; a = in.a >> 4; return *this; } };
struct RGBX5551_t { unsigned short r : 5; unsigned short g : 5; unsigned short b : 5; unsigned short x : 1; inline RGBX5551_t& operator=( const BGRA8888_t& in ) { r = in.r >> 3; g = in.g >> 3; b = in.b >> 3; return *this; } };
//-----------------------------------------------------------------------------
// Conversion assignments
//-----------------------------------------------------------------------------
RGBA8888_t& RGBA8888_t::operator=( const BGRA8888_t& in ) { r = in.r; g = in.g; b = in.b; a = in.a; return *this; }
RGBA8888_t& RGBA8888_t::operator=( const RGB888_t& in ) { r = in.r; g = in.g; b = in.b; a = 0xFF; return *this; }
RGBA8888_t& RGBA8888_t::operator=( const BGRX8888_t& in ) { r = in.r; g = in.g; b = in.b; a = 0xFF; return *this; }
//-----------------------------------------------------------------------------
// some important constants
//-----------------------------------------------------------------------------
#define ARTWORK_GAMMA ( 2.2f )
#define IMAGE_MAX_DIM ( 2048 )
//-----------------------------------------------------------------------------
// information about each image format
//-----------------------------------------------------------------------------
struct ImageFormatInfo_t { const char* m_pName; int m_NumBytes; int m_NumRedBits; int m_NumGreeBits; int m_NumBlueBits; int m_NumAlphaBits; bool m_IsCompressed; };
//-----------------------------------------------------------------------------
// Various methods related to pixelmaps and color formats
//-----------------------------------------------------------------------------
namespace ImageLoader {
bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma ); int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap ); int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels ); void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels ); int GetNumMipMapLevels( int width, int height, int depth = 1 ); bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap ); bool Load( unsigned char *imageData, FILE *fp, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap );
// convert from any image format to any other image format.
// return false if the conversion cannot be performed.
// Strides denote the number of bytes per each line,
// by default assumes width * # of bytes per pixel
bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat, unsigned char *dst, enum ImageFormat dstImageFormat, int width, int height, int srcStride = 0, int dstStride = 0 );
// must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap
void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 ); bool IsFormatValidForConversion( ImageFormat fmt );
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not
//-----------------------------------------------------------------------------
ImageFormat D3DFormatToImageFormat( D3DFORMAT format ); D3DFORMAT ImageFormatToD3DFormat( ImageFormat format );
// Flags for ResampleRGBA8888
enum { RESAMPLE_NORMALMAP = 0x1, RESAMPLE_ALPHATEST = 0x2, RESAMPLE_NICE_FILTER = 0x4, RESAMPLE_CLAMPS = 0x8, RESAMPLE_CLAMPT = 0x10, RESAMPLE_CLAMPU = 0x20, };
struct ResampleInfo_t {
ResampleInfo_t() : m_nFlags(0), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nSrcDepth(1), m_nDestDepth(1) { m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f; m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f; }
unsigned char *m_pSrc; unsigned char *m_pDest;
int m_nSrcWidth; int m_nSrcHeight; int m_nSrcDepth; int m_nDestWidth; int m_nDestHeight; int m_nDestDepth; float m_flSrcGamma; float m_flDestGamma; float m_flColorScale[4]; // Color scale factors RGBA
float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal)
float m_flAlphaThreshhold; float m_flAlphaHiFreqThreshhold; int m_nFlags; };
bool ResampleRGBA8888( const ResampleInfo_t &info ); bool ResampleRGBA16161616( const ResampleInfo_t &info ); bool ResampleRGB323232F( const ResampleInfo_t &info );
void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height, unsigned char *dst_ ); void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height, unsigned char *dst_ ); void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height, unsigned char *dst_ );
void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width, int height, unsigned char *dst, float bumpScale );
void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels );
//-----------------------------------------------------------------------------
// Gamma correction
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst, int width, int height, int depth, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Makes a gamma table
//-----------------------------------------------------------------------------
void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Gamma corrects using a previously constructed gamma table
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst, int width, int height, int depth, unsigned char* pGammaTable );
//-----------------------------------------------------------------------------
// Generates a number of mipmap levels
//-----------------------------------------------------------------------------
void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width, int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma, int numLevels = 0 );
// Low quality mipmap generation, but way faster.
void GenerateMipmapLevelsLQ( unsigned char* pSrc, unsigned char* pDst, int width, int height, ImageFormat imageFormat, int numLevels );
//-----------------------------------------------------------------------------
// operations on square images (src and dst can be the same)
//-----------------------------------------------------------------------------
bool RotateImageLeft( const unsigned char *src, unsigned char *dst, int widthHeight, ImageFormat imageFormat ); bool RotateImage180( const unsigned char *src, unsigned char *dst, int widthHeight, ImageFormat imageFormat ); bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 ); bool SwapAxes( unsigned char *src, int widthHeight, ImageFormat imageFormat );
//-----------------------------------------------------------------------------
// Returns info about each image format
//-----------------------------------------------------------------------------
ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt );
//-----------------------------------------------------------------------------
// Gets the name of the image format
//-----------------------------------------------------------------------------
inline char const* GetName( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_pName; }
//-----------------------------------------------------------------------------
// Gets the size of the image format in bytes
//-----------------------------------------------------------------------------
inline int SizeInBytes( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_NumBytes; }
//-----------------------------------------------------------------------------
// Does the image format support transparency?
//-----------------------------------------------------------------------------
inline bool IsTransparent( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_NumAlphaBits > 0; }
//-----------------------------------------------------------------------------
// Is the image format compressed?
//-----------------------------------------------------------------------------
inline bool IsCompressed( ImageFormat fmt ) { return ImageFormatInfo(fmt).m_IsCompressed; }
//-----------------------------------------------------------------------------
// Is any channel > 8 bits?
//-----------------------------------------------------------------------------
inline bool HasChannelLargerThan8Bits( ImageFormat fmt ) { ImageFormatInfo_t info = ImageFormatInfo(fmt); return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 ); }
inline bool IsRuntimeCompressed( ImageFormat fmt ) { return ( fmt == IMAGE_FORMAT_DXT1_RUNTIME ) || ( fmt == IMAGE_FORMAT_DXT5_RUNTIME ); }
} // end namespace ImageLoader
#endif // IMAGEFORMAT_H
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