Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Methods relating to saving + loading PSD files (photoshop)
//
// $NoKeywords: $
//===========================================================================//
#ifndef PSD_H
#define PSD_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h" //ImageFormat enum definition
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer; struct Bitmap_t;
class PSDImageResources { public: enum Resource { eResFileInfo = 0x0404 };
struct ResElement { Resource m_eType; // unsigned char m_pReserved[4];
unsigned short m_numBytes; unsigned char const *m_pvData; };
public: explicit PSDImageResources( unsigned int numBytes, unsigned char const *pvBuffer ) : m_numBytes( numBytes ), m_pvBuffer( pvBuffer ) {}
public: ResElement FindElement( Resource eType ) const;
protected: unsigned int m_numBytes; unsigned char const * m_pvBuffer; };
class PSDResFileInfo { public: enum ResFileInfo { eTitle = 0x05, eAuthor = 0x50, eAuthorTitle = 0x55, eDescription = 0x78, eDescriptionWriter = 0x7A, eKeywords = 0x19, eCopyrightNotice = 0x74 };
struct ResFileInfoElement { ResFileInfo m_eType; unsigned short m_numBytes; unsigned char const *m_pvData; };
public: explicit PSDResFileInfo( PSDImageResources::ResElement res ) : m_res( res ) {}
public: ResFileInfoElement FindElement( ResFileInfo eType ) const;
protected: PSDImageResources::ResElement m_res; };
//-----------------------------------------------------------------------------
// Is a file a PSD file?
//-----------------------------------------------------------------------------
bool IsPSDFile( const char *pFileName, const char *pPathID ); bool IsPSDFile( CUtlBuffer &buf );
//-----------------------------------------------------------------------------
// Returns information about the PSD file
//-----------------------------------------------------------------------------
bool PSDGetInfo( const char *pFileName, const char *pPathID, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma ); bool PSDGetInfo( CUtlBuffer &buf, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma );
//-----------------------------------------------------------------------------
// Get PSD file image resources, pointers refer into the utlbuffer
//-----------------------------------------------------------------------------
PSDImageResources PSDGetImageResources( CUtlBuffer &buf );
//-----------------------------------------------------------------------------
// Reads the PSD file into the specified buffer
//-----------------------------------------------------------------------------
bool PSDReadFileRGBA8888( CUtlBuffer &buf, Bitmap_t &bitmap ); bool PSDReadFileRGBA8888( const char *pFileName, const char *pPathID, Bitmap_t &bitmap );
#endif // PSD_H
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