Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "bone_accessor.h"
#if defined( CLIENT_DLL ) && defined( _DEBUG )
void CBoneAccessor::SanityCheckBone( int iBone, bool bReadable ) const { if ( m_pAnimating ) { CStudioHdr *pHdr = m_pAnimating->GetModelPtr(); if ( pHdr ) { mstudiobone_t *pBone = pHdr->pBone( iBone ); if ( bReadable ) { AssertOnce( pBone->flags & m_ReadableBones ); } else { AssertOnce( pBone->flags & m_WritableBones ); } } } }
#endif
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