Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ANALOGCODE_H
#define ANALOGCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/InputEnums.h"
//-----------------------------------------------------------------------------
// Macro to get at joystick codes
//-----------------------------------------------------------------------------
#define JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) ( JOYSTICK_FIRST_AXIS + ((_joystick) * MAX_JOYSTICK_AXES) + (_axis) )
#define JOYSTICK_AXIS( _joystick, _axis ) ( (AnalogCode_t)JOYSTICK_AXIS_INTERNAL( _joystick, _axis ) )
//-----------------------------------------------------------------------------
// Enumeration for analog input devices. Includes joysticks, mousewheel, mouse
//-----------------------------------------------------------------------------
enum AnalogCode_t { ANALOG_CODE_INVALID = -1, MOUSE_X = 0, MOUSE_Y, MOUSE_XY, // Invoked when either x or y changes
MOUSE_WHEEL,
JOYSTICK_FIRST_AXIS, JOYSTICK_LAST_AXIS = JOYSTICK_AXIS_INTERNAL( MAX_JOYSTICKS-1, MAX_JOYSTICK_AXES-1 ),
ANALOG_CODE_LAST, };
#endif // ANALOGCODE_H
|