Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISERVERUNKNOWN_H
#define ISERVERUNKNOWN_H
#ifdef _WIN32
#pragma once
#endif
#include "ihandleentity.h"
class ICollideable; class IServerNetworkable; class CBaseEntity;
// This is the server's version of IUnknown. We may want to use a QueryInterface-like
// mechanism if this gets big.
class IServerUnknown : public IHandleEntity { public: // Gets the interface to the collideable + networkable representation of the entity
virtual ICollideable* GetCollideable() = 0; virtual IServerNetworkable* GetNetworkable() = 0; virtual CBaseEntity* GetBaseEntity() = 0; };
#endif // ISERVERUNKNOWN_H
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