Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "bspfile.h"
#include "strtools.h"
#include "filesystem.h"
#include "lumpfiles.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Generate a lump file name for a given bsp & index
// Input : *bspfilename -
// *lumpfilename -
// iIndex -
//-----------------------------------------------------------------------------
void GenerateLumpFileName( const char *bspfilename, char *lumpfilename, int iBufferSize, int iIndex ) { char lumppre[MAX_PATH]; V_StripExtension( bspfilename, lumppre, MAX_PATH ); Q_snprintf( lumpfilename, iBufferSize, "%s_l_%d.lmp", lumppre, iIndex ); }
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