Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMATERIALPROXY_H
#define IMATERIALPROXY_H
#pragma once
#include "interface.h"
#define IMATERIAL_PROXY_INTERFACE_VERSION "_IMaterialProxy003"
class IMaterial; class KeyValues;
abstract_class IMaterialProxy { public: virtual bool Init( IMaterial* pMaterial, KeyValues *pKeyValues ) = 0; virtual void OnBind( void * ) = 0; virtual void Release() = 0; virtual IMaterial * GetMaterial() = 0;
protected: // no one should call this directly
virtual ~IMaterialProxy() {} };
#endif // IMATERIALPROXY_H
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