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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef VPLANE_H
#define VPLANE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
typedef int SideType;
// Used to represent sides of things like planes.
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define VP_EPSILON 0.01f
class VPlane { public: VPlane(); VPlane(const Vector &vNormal, vec_t dist);
void Init(const Vector &vNormal, vec_t dist);
// Return the distance from the point to the plane.
vec_t DistTo(const Vector &vVec) const;
// Copy.
VPlane& operator=(const VPlane &thePlane);
// Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK.
// The epsilon for SIDE_ON can be passed in.
SideType GetPointSide(const Vector &vPoint, vec_t sideEpsilon=VP_EPSILON) const;
// Returns SIDE_FRONT or SIDE_BACK.
SideType GetPointSideExact(const Vector &vPoint) const;
// Classify the box with respect to the plane.
// Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK
SideType BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const;
#ifndef VECTOR_NO_SLOW_OPERATIONS
// Flip the plane.
VPlane Flip();
// Get a point on the plane (normal*dist).
Vector GetPointOnPlane() const;
// Snap the specified point to the plane (along the plane's normal).
Vector SnapPointToPlane(const Vector &vPoint) const; #endif
public: Vector m_Normal; vec_t m_Dist;
#ifdef VECTOR_NO_SLOW_OPERATIONS
private: // No copy constructors allowed if we're in optimal mode
VPlane(const VPlane& vOther); #endif
};
//-----------------------------------------------------------------------------
// Inlines.
//-----------------------------------------------------------------------------
inline VPlane::VPlane() { }
inline VPlane::VPlane(const Vector &vNormal, vec_t dist) { m_Normal = vNormal; m_Dist = dist; }
inline void VPlane::Init(const Vector &vNormal, vec_t dist) { m_Normal = vNormal; m_Dist = dist; }
inline vec_t VPlane::DistTo(const Vector &vVec) const { return vVec.Dot(m_Normal) - m_Dist; }
inline VPlane& VPlane::operator=(const VPlane &thePlane) { m_Normal = thePlane.m_Normal; m_Dist = thePlane.m_Dist; return *this; }
#ifndef VECTOR_NO_SLOW_OPERATIONS
inline VPlane VPlane::Flip() { return VPlane(-m_Normal, -m_Dist); }
inline Vector VPlane::GetPointOnPlane() const { return m_Normal * m_Dist; }
inline Vector VPlane::SnapPointToPlane(const Vector &vPoint) const { return vPoint - m_Normal * DistTo(vPoint); }
#endif
inline SideType VPlane::GetPointSide(const Vector &vPoint, vec_t sideEpsilon) const { vec_t fDist;
fDist = DistTo(vPoint); if(fDist >= sideEpsilon) return SIDE_FRONT; else if(fDist <= -sideEpsilon) return SIDE_BACK; else return SIDE_ON; }
inline SideType VPlane::GetPointSideExact(const Vector &vPoint) const { return DistTo(vPoint) > 0.0f ? SIDE_FRONT : SIDE_BACK; }
// BUGBUG: This should either simply use the implementation in mathlib or cease to exist.
// mathlib implementation is much more efficient. Check to see that VPlane isn't used in
// performance critical code.
inline SideType VPlane::BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const { int i, firstSide, side; TableVector vPoints[8] = { { vMin.x, vMin.y, vMin.z }, { vMin.x, vMin.y, vMax.z }, { vMin.x, vMax.y, vMax.z }, { vMin.x, vMax.y, vMin.z },
{ vMax.x, vMin.y, vMin.z }, { vMax.x, vMin.y, vMax.z }, { vMax.x, vMax.y, vMax.z }, { vMax.x, vMax.y, vMin.z }, };
firstSide = GetPointSideExact(vPoints[0]); for(i=1; i < 8; i++) { side = GetPointSideExact(vPoints[i]);
// Does the box cross the plane?
if(side != firstSide) return SIDE_ON; }
// Ok, they're all on the same side, return that.
return firstSide; }
#endif // VPLANE_H
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