Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VMTPICKER_H
#define VMTPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVMTPreviewPanel;
namespace vgui { class Splitter; }
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CVMTPicker : public CBaseAssetPicker { DECLARE_CLASS_SIMPLE( CVMTPicker, CBaseAssetPicker );
public: CVMTPicker( vgui::Panel *pParent, bool bAllowMultiselect = false ); virtual ~CVMTPicker();
private: // Derived classes have this called when the previewed asset changes
virtual void OnSelectedAssetPicked( const char *pAssetName );
CVMTPreviewPanel *m_pVMTPreview2D; CVMTPreviewPanel *m_pVMTPreview3D; vgui::Splitter *m_p2D3DSplitter; vgui::Splitter *m_pPreviewSplitter; };
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CVMTPickerFrame : public CBaseAssetPickerFrame { DECLARE_CLASS_SIMPLE( CVMTPickerFrame, CBaseAssetPickerFrame );
public: CVMTPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiselect = false ); };
#endif // VMTPICKER_H
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