Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a hitbox
//
//===========================================================================//
#ifndef DMEHITBOX_H
#define DMEHITBOX_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeshape.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDrawSettings; struct matrix3x4_t;
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeHitbox : public CDmeShape { DEFINE_ELEMENT( CDmeHitbox, CDmeShape );
public: virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
CDmaString m_SurfaceProperty; CDmaString m_Group; CDmaString m_Bone; CDmaVar< Vector > m_vecMins; CDmaVar< Vector > m_vecMaxs; CDmaColor m_RenderColor; // used for visualization
private:
};
#endif // DMEHITBOX_H
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