Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Snapshot of
//
//===========================================================================//
#ifndef DMEANIMATIONLIST_H
#define DMEANIMATIONLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeChannelsClip;
//-----------------------------------------------------------------------------
// A class representing a list of animations
//-----------------------------------------------------------------------------
class CDmeAnimationList : public CDmElement { DEFINE_ELEMENT( CDmeAnimationList, CDmElement );
public: int GetAnimationCount() const; CDmeChannelsClip *GetAnimation( int nIndex ); int FindAnimation( const char *pAnimName ); void SetAnimation( int nIndex, CDmeChannelsClip *pAnimation ); int AddAnimation( CDmeChannelsClip *pAnimation ); void RemoveAnimation( int nIndex );
private: CDmaElementArray<CDmeChannelsClip> m_Animations; };
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline int CDmeAnimationList::GetAnimationCount() const { return m_Animations.Count(); }
inline CDmeChannelsClip *CDmeAnimationList::GetAnimation( int nIndex ) { return m_Animations[nIndex]; }
#endif // DMEANIMATIONLIST_H
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