|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMEANIMATIONSET_H
#define DMEANIMATIONSET_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "movieobjects/dmephonememapping.h"
#include "movieobjects/timeutils.h"
#include "movieobjects/proceduralpresets.h"
class CDmeBookmark;
//-----------------------------------------------------------------------------
// A preset is a list of values to be applied to named controls in the animation set
//-----------------------------------------------------------------------------
class CDmePreset : public CDmElement { DEFINE_ELEMENT( CDmePreset, CDmElement );
public: CDmaElementArray< CDmElement > &GetControlValues(); const CDmaElementArray< CDmElement > &GetControlValues() const;
CDmElement *FindControlValue( const char *pControlName ); CDmElement *FindOrAddControlValue( const char *pControlName ); void RemoveControlValue( const char *pControlName ); bool IsReadOnly(); void CopyControlValuesFrom( CDmePreset *pSource );
// See the enumeration above
void SetProceduralPresetType( int nType ); bool IsProcedural() const; int GetProceduralPresetType() const;
private: int FindControlValueIndex( const char *pControlName );
CDmaElementArray< CDmElement > m_ControlValues; CDmaVar< int > m_nProceduralType; };
class CDmeProceduralPresetSettings : public CDmElement { DEFINE_ELEMENT( CDmeProceduralPresetSettings, CDmElement ); public: CDmaVar< float > m_flJitterScale; CDmaVar< float > m_flSmoothScale; CDmaVar< float > m_flSharpenScale; CDmaVar< float > m_flSoftenScale;
CDmaVar< int > m_nJitterIterations; CDmaVar< int > m_nSmoothIterations; CDmaVar< int > m_nSharpenIterations; CDmaVar< int > m_nSoftenIterations;
CDmaVar< int > m_nStaggerInterval; };
//-----------------------------------------------------------------------------
// A class used to copy preset values from one preset group to another
//-----------------------------------------------------------------------------
class CDmePresetRemap : public CDmElement { DEFINE_ELEMENT( CDmePresetRemap, CDmElement );
public: CDmaString m_SourcePresetGroup;
const char *FindSourcePreset( const char *pDestPresetName ); int GetRemapCount(); const char *GetRemapSource( int i ); const char *GetRemapDest( int i ); void AddRemap( const char *pSourcePresetName, const char *pDestPresetName ); void RemoveAll();
private: CDmaStringArray m_SrcPresets; CDmaStringArray m_DestPresets; };
class CDmeAnimationSet; class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// A preset group is a list of presets, with shared visibility + readonly settings
//-----------------------------------------------------------------------------
class CDmePresetGroup : public CDmElement { DEFINE_ELEMENT( CDmePresetGroup, CDmElement );
public: CDmaElementArray< CDmePreset > &GetPresets(); // raw access to the array
const CDmaElementArray< CDmePreset > &GetPresets() const; CDmePreset *FindPreset( const char *pPresetName ); CDmePreset *FindOrAddPreset( const char *pPresetName, int nProceduralType = PROCEDURAL_PRESET_NOT ); bool RemovePreset( CDmePreset *pPreset ); void MovePresetUp( CDmePreset *pPreset ); void MovePresetDown( CDmePreset *pPreset ); void MovePresetInFrontOf( CDmePreset *pPreset, CDmePreset *pInFrontOf ); CDmePresetRemap *GetPresetRemap(); CDmePresetRemap *GetOrAddPresetRemap();
CDmaVar< bool > m_bIsVisible; CDmaVar< bool > m_bIsReadOnly;
// Exports this preset group to a faceposer .txt expression file
bool ExportToTXT( const char *pFilename, CDmeAnimationSet *pAnimationSet = NULL, CDmeCombinationOperator *pComboOp = NULL ) const;
// Exports this preset group to a faceposer .vfe expression file
bool ExportToVFE( const char *pFilename, CDmeAnimationSet *pAnimationSet = NULL, CDmeCombinationOperator *pComboOp = NULL ) const;
private: int FindPresetIndex( CDmePreset *pGroupName );
CDmaElementArray< CDmePreset > m_Presets; // "presets"
};
//-----------------------------------------------------------------------------
// The main controlbox for controlling animation
//-----------------------------------------------------------------------------
class CDmeAnimationSet : public CDmElement { DEFINE_ELEMENT( CDmeAnimationSet, CDmElement );
public: CDmaElementArray< CDmElement > &GetControls(); // raw access to the array
CDmaElementArray< CDmElement > &GetSelectionGroups(); // raw access to the array
CDmaElementArray< CDmePresetGroup > &GetPresetGroups(); // raw access to the array
CDmaElementArray< CDmePhonemeMapping > &GetPhonemeMap(); // raw access to the array
CDmaElementArray< CDmeOperator > &GetOperators(); // raw access to the array
void RestoreDefaultPhonemeMap();
CDmePhonemeMapping *FindMapping( const char *pRawPhoneme ); CDmElement *FindControl( const char *pControlName ); CDmElement *FindOrAddControl( const char *pControlName );
// Methods pertaining to preset groups
CDmePresetGroup *FindPresetGroup( const char *pGroupName ); CDmePresetGroup *FindOrAddPresetGroup( const char *pGroupName ); bool RemovePresetGroup( CDmePresetGroup *pPresetGroup ); void MovePresetGroupUp( CDmePresetGroup *pPresetGroup ); void MovePresetGroupDown( CDmePresetGroup *pPresetGroup ); void MovePresetGroupInFrontOf( CDmePresetGroup *pPresetGroup, CDmePresetGroup *pInFrontOf );
CDmePreset *FindOrAddPreset( const char *pGroupName, const char *pPresetName, int nProceduralType = PROCEDURAL_PRESET_NOT ); bool RemovePreset( CDmePreset *pPreset );
const CDmaElementArray< CDmeBookmark > &GetBookmarks() const; CDmaElementArray< CDmeBookmark > &GetBookmarks();
CDmElement *FindSelectionGroup( const char *pSelectionGroupName ); CDmElement *FindOrAddSelectionGroup( const char *pSelectionGroupName );
virtual void OnElementUnserialized();
void CollectOperators( CUtlVector< DmElementHandle_t > &operators ); void AddOperator( CDmeOperator *pOperator ); void RemoveOperator( CDmeOperator *pOperator );
void EnsureProceduralPresets();
private: int FindPresetGroupIndex( CDmePresetGroup *pGroup ); int FindPresetGroupIndex( const char *pGroupName );
CDmaElementArray< CDmElement > m_Controls; // "controls"
CDmaElementArray< CDmElement > m_SelectionGroups; // "selectionGroups"
CDmaElementArray< CDmePresetGroup > m_PresetGroups; // "presetGroups"
CDmaElementArray< CDmePhonemeMapping > m_PhonemeMap; // "phonememap"
CDmaElementArray< CDmeOperator > m_Operators; // "operators"
CDmaElementArray< CDmeBookmark > m_Bookmarks; // "bookmarks"
friend class CModelPresetGroupManager; };
//-----------------------------------------------------------------------------
// Utility methods to convert between L/R and V/B
//-----------------------------------------------------------------------------
inline void ValueBalanceToLeftRight( float *pLeft, float *pRight, float flValue, float flBalance ) { *pLeft = ( flBalance <= 0.5f ) ? 1.0f : ( ( 1.0f - flBalance ) / 0.5f ); *pLeft *= flValue; *pRight = ( flBalance >= 0.5f ) ? 1.0f : ( flBalance / 0.5f ); *pRight *= flValue; }
inline void LeftRightToValueBalance( float *pValue, float *pBalance, float flLeft, float flRight, float flDefaultBalance = 0.5f ) { *pValue = max( flRight, flLeft ); if ( *pValue <= 1e-6 ) { // Leave target balance at input value if target == 0 and on the dest side of blending
*pBalance = flDefaultBalance; return; }
if ( flRight < flLeft ) { *pBalance = 0.5f * flRight / flLeft; } else { *pBalance = 1.0f - ( 0.5f * flLeft / flRight ); } }
//-----------------------------------------------------------------------------
// A cache of preset groups to be associated with specific models
//-----------------------------------------------------------------------------
abstract_class IModelPresetGroupManager { public: virtual void AssociatePresetsWithFile( DmFileId_t fileId ) = 0; virtual void ApplyModelPresets( const char *pModelName, CDmeAnimationSet *pAnimationSet ) = 0; };
extern IModelPresetGroupManager *g_pModelPresetGroupMgr;
#endif // DMEANIMATIONSET_H
|