Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing an image
//
//=============================================================================
#ifndef DMEIMAGE_H
#define DMEIMAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
enum ImageFormat;
//-----------------------------------------------------------------------------
// A class representing an image (2d or 3d bitmap)
//-----------------------------------------------------------------------------
class CDmeImage : public CDmElement { DEFINE_ELEMENT( CDmeImage, CDmElement );
public: // Methods related to image format
ImageFormat Format() const; const char *FormatName() const;
// returns a pointer to the image bits buffer
const void *ImageBits() const;
public: CDmAttributeVar<int> m_Width; CDmAttributeVar<int> m_Height; CDmAttributeVar<int> m_Depth;
private: CDmAttributeVar<int> m_Format; CDmAttributeVarBinaryBlock m_Bits; };
//-----------------------------------------------------------------------------
// returns a pointer to the image bits buffer
//-----------------------------------------------------------------------------
inline const void *CDmeImage::ImageBits() const { return m_Bits.Get(); }
#endif // DMEIMAGE_H
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