Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The transform operator class - shortcut to setting transform values from floats
//
//=============================================================================
#ifndef DMETRANSFORMOPERATOR_H
#define DMETRANSFORMOPERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeTransform;
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeTransformOperator : public CDmeOperator { DEFINE_ELEMENT( CDmeTransformOperator, CDmeOperator );
public: virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
void SetTransform( CDmeTransform *pTransform ); const CDmeTransform *GetTransform() const;
protected: CDmaElement< CDmeTransform > m_transform; CDmaVar< float > m_positionX; CDmaVar< float > m_positionY; CDmaVar< float > m_positionZ; CDmaVar< float > m_orientationX; CDmaVar< float > m_orientationY; CDmaVar< float > m_orientationZ; CDmaVar< float > m_orientationW; };
#endif // DMETRANSFORMOPERATOR_H
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