Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxMatSysWindow.h
// implementation: all
// last modified: Apr 21 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXMATSYSWINDOW
#define INCLUDED_MXMATSYSWINDOW
#ifndef INCLUDED_MXWINDOW
#include "mxtk/mxWindow.h"
#endif
class mxMatSysWindow_i; class mxMatSysWindow : public mxWindow { mxMatSysWindow_i *d_this; void (*d_drawFunc) (void);
public: // ENUMS
enum { FormatDouble, FormatSingle };
// CREATORS
mxMatSysWindow (mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int style = 0); virtual ~mxMatSysWindow ();
// IMaterialSystem *Init( const char *szGamedir, const char *szMaterialSystem, const char *szShader, const char *szProxy );
// MANIPULATORS
virtual int handleEvent (mxEvent *event); virtual void redraw (); virtual void draw ();
int makeCurrent (); int swapBuffers ();
// MANIPULATORS
void setDrawFunc (void (*func) (void));
private: // NOT IMPLEMENTED
mxMatSysWindow (const mxMatSysWindow&); mxMatSysWindow& operator= (const mxMatSysWindow&); };
#endif // INCLUDED_MXGLWINDOW
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