Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMA_TEXTINPUT_FULLSCREEN_H
#define PANORAMA_TEXTINPUT_FULLSCREEN_H
#ifdef _WIN32
#pragma once
#endif
#include "panorama/controls/panel2d.h"
#include "panorama/controls/textentry.h"
namespace panorama {
DECLARE_PANEL_EVENT2( TextInputFullscreenClosed, bool, const char * );
//-----------------------------------------------------------------------------
// Purpose: Full screen + daisy wheel
//-----------------------------------------------------------------------------
class CTextInputFullscreen : public panorama::CPanel2D { DECLARE_PANEL2D( CTextInputFullscreen, panorama::CPanel2D );
public: CTextInputFullscreen( panorama::CPanel2D *pPanel, const char * pchPanelID, const CTextInputHandlerSettings &settings ); ~CTextInputFullscreen();
void SetMultiline( bool bMultiline ); void SetDescription( const char *pchDescription ); void SetMaxChars( uint32 unCharMax ); void SetEnteredText( const char *pchText ); virtual panorama::IUIPanel *OnGetDefaultInputFocus();
private: bool EventTextInputHandlerStateChange( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, bool bActivating ); bool EventTextInputFinished( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, bool bSubmitted, const char *pchText );
panorama::CTextInputHandler *m_pTextInputHandler; panorama::CTextEntry *m_pEnteredText; panorama::CLabel *m_pInputDescription; };
} // namespace panorama
#endif // PANORAMA_TEXTINPUT_FULLSCREEN_H
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