Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "toolframework/itooldictionary.h"
#include "utlvector.h"
class CToolDictionary : public IToolDictionary { public: virtual int GetToolCount() const { return m_Tools.Count(); }
virtual IToolSystem *GetTool( int index ) { if ( index < 0 || index >= m_Tools.Count() ) { return NULL; } return m_Tools[ index ]; }
public:
void RegisterTool( IToolSystem *tool ) { m_Tools.AddToTail( tool ); } private:
CUtlVector< IToolSystem * > m_Tools; };
static CToolDictionary g_ToolDictionary;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( IToolDictionary, CToolDictionary, VTOOLDICTIONARY_INTERFACE_VERSION, g_ToolDictionary );
void RegisterTool( IToolSystem *tool ) { g_ToolDictionary.RegisterTool( tool ); }
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