Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BONELIST_H
#define BONELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "studio.h"
class CBoneList { public:
CBoneList();
void Release();
static CBoneList *Alloc();
public:
int m_nBones; Vector m_vecPos[ MAXSTUDIOBONES ]; Quaternion m_quatRot[ MAXSTUDIOBONES ];
private: bool m_bShouldDelete; };
class CFlexList { public:
CFlexList();
void Release();
static CFlexList *Alloc();
public:
int m_nNumFlexes; float m_flexWeights[ MAXSTUDIOFLEXCTRL ];
private: bool m_bShouldDelete; };
#endif // BONELIST_H
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