Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef KEYBINDINGHELPDIALOG_H
#define KEYBINDINGHELPDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui/KeyCode.h"
namespace vgui {
class ListPanel; class CKeyBoardEditorDialog;
//-----------------------------------------------------------------------------
// Purpose: Dialog for use in editing keybindings
//-----------------------------------------------------------------------------
class CKeyBindingHelpDialog : public Frame { DECLARE_CLASS_SIMPLE( CKeyBindingHelpDialog, Frame );
public: CKeyBindingHelpDialog( Panel *parent, Panel *panelToView, KeyBindingContextHandle_t handle, KeyCode code, int modifiers ); ~CKeyBindingHelpDialog();
virtual void OnCommand( char const *cmd ); virtual void OnKeyCodeTyped(vgui::KeyCode code);
// The key originally bound to help was pressed
void HelpKeyPressed(); private:
virtual void OnTick();
bool IsHelpKeyStillBeingHeld();
void PopulateList(); void GetMappingList( Panel *panel, CUtlVector< PanelKeyBindingMap * >& maps );
void AnsiText( char const *token, char *out, size_t buflen );
vgui::PHandle m_hPanel; KeyBindingContextHandle_t m_Handle; KeyCode m_KeyCode; int m_Modifiers;
ListPanel *m_pList; double m_flShowTime; bool m_bPermanent;
DHANDLE< CKeyBoardEditorDialog > m_hKeyBindingsEditor; };
}
#endif // KEYBINDINGHELPDIALOG_H
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