Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MENUBUTTON_H
#define MENUBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Button.h>
#include "vgui_controls/Menu.h"
namespace vgui {
class Menu; class TextImage;
//-----------------------------------------------------------------------------
// Purpose: Button that displays a menu when pressed
//-----------------------------------------------------------------------------
class MenuButton : public Button { DECLARE_CLASS_SIMPLE( MenuButton, Button );
public: MenuButton(Panel *parent, const char *panelName, const char *text); ~MenuButton();
// functions designed to be overriden
virtual void OnShowMenu(Menu *menu) {} virtual void OnHideMenu(Menu *menu) {} virtual int OnCheckMenuItemCount() { return 0; }
virtual void SetMenu(Menu *menu); virtual void HideMenu(void); virtual void DrawFocusBorder(int tx0, int ty0, int tx1, int ty1); MESSAGE_FUNC( OnMenuClose, "MenuClose" ); MESSAGE_FUNC_PARAMS( OnKillFocus, "KillFocus", kv ); // called after the panel loses the keyboard focus
virtual void DoClick(); virtual void SetOpenOffsetY(int yOffset);
virtual bool CanBeDefaultButton(void);
// sets the direction in which the menu opens from the button, defaults to down
virtual void SetOpenDirection(Menu::MenuDirection_e direction);
virtual void OnKeyCodeTyped(KeyCode code); virtual void OnCursorEntered();
virtual void Paint(); virtual void PerformLayout(); virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void OnCursorMoved( int x, int y );
// This style is like the IE "back" button where the left side acts like a regular button, the the right side has a little
// combo box dropdown indicator and presents and submenu
void SetDropMenuButtonStyle( bool state ); bool IsDropMenuButtonStyle() const;
Menu *GetMenu();
private: Menu *m_pMenu; Menu::MenuDirection_e m_iDirection;
int _openOffsetY; // vertical offset of menu from the menu button
bool m_bDropMenuButtonStyle : 1; TextImage *m_pDropMenuImage; int m_nImageIndex; };
}; // namespace vgui
#endif // MENUBUTTON_H
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