Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
/**
* Utility class for providing some basic capabilities for enumerating and specifying MOD * directories. * * \version 1.0 * * \date 07-18-2006 * * \author mdurand * * \todo * * \bug * */ #ifndef MODCONFIGSHELPER_H
#define MODCONFIGSHELPER_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "sdklauncher_main.h"
class ModConfigsHelper { public: /**
* Default constructor which automatically finds and sets the base directory for all MODs * and populates a vector of MOD directory names. */ ModConfigsHelper();
/**
* Default destructor. */ ~ModConfigsHelper();
/**
* Getter method that provides the parent directory for all MODs. * \return parent directory for all MODs */ const char *getSourceModBaseDir();
/**
* Getter method that provides a vector of the names of each MOD found. * \return vector of the names of each MOD found */ const CUtlVector<char *> &getModDirsVector();
protected: /**
* Determines and sets the base directory for all MODs */ void setSourceModBaseDir();
/**
* Searches the parent MOD directory for child MODs and puts their names in the member vector */ void EnumerateModDirs();
private: // Member that holds the base directory of MODs
char m_sourceModBaseDir[MAX_PATH];
// Member that holds the child MOD names
CUtlVector<char *> m_ModDirs; };
#endif // MODCONFIGSHELPER_H
|