Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODWIZARD_TEMPLATEOPTIONS_H
#define MODWIZARD_TEMPLATEOPTIONS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardSubPanel.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Label.h>
#include "configs.h"
enum numOptions_e { TPOPTION_TEAMS, TPOPTION_CLASSES, TPOPTION_STAMINA, TPOPTION_SPRINTING, TPOPTION_PRONE, TPOPTION_SHOOTSPRINTING, TPOPTION_SHOOTLADDERS, TPOPTION_SHOOTJUMPING, TPOPTIONS_TOTAL, };
// --------------------------------------------------------------------------------------------------------------------- //
// CreateModWizard sub panel 2b (only when scratch / template sdk is chosen!)
// This panel asks for options
// --------------------------------------------------------------------------------------------------------------------- //
namespace vgui {
class CModWizardSubPanel_TemplateOptions : public WizardSubPanel { public: DECLARE_CLASS_SIMPLE( CModWizardSubPanel_TemplateOptions, vgui::WizardSubPanel );
public: CModWizardSubPanel_TemplateOptions( Panel *parent, const char *panelName );
virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual void OnCommand( const char *command ); virtual bool OnNextButton(); virtual void SetDefaultOptions(); virtual void UpdateOptions(); // Must be called before GetOption is used!!!
virtual char *GetOption( int optionType );
public: CheckButton *m_pOptionTeams; CheckButton *m_pOptionClasses; CheckButton *m_pOptionStamina; CheckButton *m_pOptionSprinting; CheckButton *m_pOptionProne; CheckButton *m_pOptionShootSprinting; CheckButton *m_pOptionShootOnLadders; CheckButton *m_pOptionShootJumping;
bool m_bOptions[TPOPTIONS_TOTAL];
};
}
#endif // MODWIZARD_TEMPLATEOPTIONS_H
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