Team Fortress 2 Source Code as on 22/4/2020
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67 lines
1.3 KiB

  1. //-----------------------------------------------------------------------------
  2. // FOUNDRY.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
  8. $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,.\,$SRCDIR\game\shared"
  14. $PreprocessorDefinitions "$BASE;FOUNDRY_EXPORTS"
  15. }
  16. $Linker
  17. {
  18. $AdditionalDependencies "$BASE Psapi.lib"
  19. }
  20. }
  21. $Project "foundry"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "DmeVMFEntity.cpp"
  26. $File "DmeVMFEntity.h"
  27. $File "entityreportpanel.cpp"
  28. $File "entityreportpanel.h"
  29. $File "foundrydoc.cpp"
  30. $File "foundrytool.cpp"
  31. $File "$SRCDIR\public\interpolatortypes.cpp"
  32. $File "$SRCDIR\public\registry.cpp"
  33. $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
  34. }
  35. $Folder "Header Files"
  36. {
  37. $File "foundrydoc.h"
  38. $File "foundrytool.h"
  39. }
  40. $Folder "Public Header Files"
  41. {
  42. $File "$SRCDIR\public\mathlib\mathlib.h"
  43. }
  44. $Folder "Link Libraries"
  45. {
  46. $Lib datamodel
  47. $Lib dmxloader
  48. $Lib dme_controls
  49. $Lib dmserializers
  50. $Lib mathlib
  51. $Lib matsys_controls
  52. $Lib movieobjects
  53. $Lib sfmobjects
  54. $Lib tier2
  55. $Lib tier3
  56. $Lib toolutils
  57. $Lib vgui_controls
  58. }
  59. }