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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "vgui_controls/Menu.h"
#include "tier1/KeyValues.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
#include "vgui/IInput.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/FileOpenDialog.h"
#include "filesystem.h"
#include "vgui/ilocalize.h"
#include "dme_controls/elementpropertiestree.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "tier3/tier3.h"
#include "tier2/fileutils.h"
#include "gameeventeditdoc.h"
#include "gameeventeditpanel.h"
#include "toolutils/toolwindowfactory.h"
#include "toolutils/savewindowpositions.h" // for windowposmgr
#include "toolutils/ConsolePage.h"
#include "igameevents.h"
IGameEventManager2 *gameeventmanager = NULL;
using namespace vgui;
const char *GetVGuiControlsModuleName() { return "GameEvents"; }
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
bool ConnectTools( CreateInterfaceFn factory ) { gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
if ( !gameeventmanager ) { Warning( "Game Event Tool missing required interface\n" ); return false; }
return (materials != NULL) && (g_pMatSystemSurface != NULL); }
void DisconnectTools( ) { }
//-----------------------------------------------------------------------------
// Implementation of the game events tool
//-----------------------------------------------------------------------------
class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks { DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
public: CGameEventTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "Game Events"; } virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; } virtual bool Init( ); virtual void Shutdown();
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( ); virtual void AddRecentFilesToMenu( vgui::Menu *menu ); virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; } virtual vgui::Panel* GetRootPanel() { return this; }
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme(); virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent ); virtual void OnCommand( const char *cmd ); virtual const char *GetRegistryName() { return "SampleTool"; } virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
public: MESSAGE_FUNC( OnNew, "OnNew" ); MESSAGE_FUNC( OnOpen, "OnOpen" ); MESSAGE_FUNC( OnSave, "OnSave" ); MESSAGE_FUNC( OnSaveAs, "OnSaveAs" ); MESSAGE_FUNC( OnClose, "OnClose" ); MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" ); MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" ); MESSAGE_FUNC( OnExit, "OnExit" );
void NewDocument();
void OpenFileFromHistory( int slot ); virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
// Get at the edit panel
CGameEventEditPanel *GetGameEventEditPanel();
private: // Loads up a new document
bool LoadDocument( const char *pDocName );
// Creates, destroys tools
void CreateTools( CGameEventEditDoc *doc ); void InitTools(); void DestroyTools();
void OnDefaultLayout();
// Updates the menu bar based on the current file
void UpdateMenuBar( );
// Shows element properties
void ShowElementProperties( );
virtual const char *GetLogoTextureName();
CConsolePage *GetConsole(); void OnToggleConsole();
void ShowToolWindow( Panel *tool, char const *toolName, bool visible ); void ToggleToolWindow( Panel *tool, char const *toolName );
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
// The entity report
vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
// Document
CGameEventEditDoc *m_pDoc;
// The menu bar
CToolFileMenuBar *m_pMenuBar;
// console tab in viewport
vgui::DHANDLE< CConsolePage > m_hConsole; };
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
CGameEventTool *g_pSampleTool = NULL;
void CreateTools() { g_pSampleTool = new CGameEventTool(); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventTool::CGameEventTool() { m_pMenuBar = NULL; m_pDoc = NULL; }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CGameEventTool::Init( ) { m_RecentFiles.LoadFromRegistry( GetRegistryName() );
// NOTE: This has to happen before BaseClass::Init
g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
if ( !BaseClass::Init( ) ) return false;
return true; }
void CGameEventTool::Shutdown() { m_RecentFiles.SaveToRegistry( GetRegistryName() ); BaseClass::Shutdown(); }
//-----------------------------------------------------------------------------
// Derived classes can implement this to get a new scheme to be applied to this tool
//-----------------------------------------------------------------------------
vgui::HScheme CGameEventTool::GetToolScheme() { return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" ); }
//-----------------------------------------------------------------------------
// Initializes the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent ) { m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
// Sets info in the menu bar
char title[ 64 ]; ComputeMenuBarTitle( title, sizeof( title ) ); m_pMenuBar->SetInfo( title ); m_pMenuBar->SetToolName( GetToolName() );
// Add menu buttons
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this ); CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
m_pMenuBar->AddButton( pFileButton ); m_pMenuBar->AddButton( pSwitchButton );
return m_pMenuBar; }
//-----------------------------------------------------------------------------
// Creates the action menu
//-----------------------------------------------------------------------------
vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent ) { vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" ); pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() ); return pActionMenu; }
//-----------------------------------------------------------------------------
// Inherited from IFileMenuCallbacks
//-----------------------------------------------------------------------------
int CGameEventTool::GetFileMenuItemsEnabled( ) { int nFlags = FILE_ALL; if ( m_RecentFiles.IsEmpty() ) { nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT); } return nFlags; }
void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu ) { m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CGameEventTool::OnExit() { enginetools->Command( "quit\n" ); }
//-----------------------------------------------------------------------------
// Handle commands from the action menu and other menus
//-----------------------------------------------------------------------------
void CGameEventTool::OnCommand( const char *cmd ) { if ( !V_stricmp( cmd, "HideActionMenu" ) ) { if ( GetActionMenu() ) { GetActionMenu()->SetVisible( false ); } } else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) ) { int idx = Q_atoi( pOnRecentSuffix ); OpenFileFromHistory( idx ); } else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) ) { int idx = Q_atoi( pOnToolSuffix ); enginetools->SwitchToTool( idx ); } else { BaseClass::OnCommand( cmd ); } }
//-----------------------------------------------------------------------------
// Command handlers
//-----------------------------------------------------------------------------
void CGameEventTool::OnNew() { if ( m_pDoc ) { if ( m_pDoc->IsDirty() ) { SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( "OnNew" ) ); return; } }
NewDocument(); }
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
void CGameEventTool::NewDocument( ) { Assert( !m_pDoc );
m_pDoc = new CGameEventEditDoc(/* this */);
CreateTools( m_pDoc ); UpdateMenuBar(); InitTools(); }
//-----------------------------------------------------------------------------
// Called when the File->Open menu is selected
//-----------------------------------------------------------------------------
void CGameEventTool::OnOpen( ) { int nFlags = 0; const char *pSaveFileName = NULL; if ( m_pDoc && m_pDoc->IsDirty() ) { nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY; pSaveFileName = m_pDoc->GetTXTFileName(); }
OpenFile( "txt", pSaveFileName, "txt", nFlags ); }
bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) { OnCloseNoSave(); if ( !LoadDocument( pFileName ) ) return false;
m_RecentFiles.Add( pFileName, pFileFormat ); m_RecentFiles.SaveToRegistry( GetRegistryName() ); UpdateMenuBar(); return true; }
//-----------------------------------------------------------------------------
// Updates the menu bar based on the current file
//-----------------------------------------------------------------------------
void CGameEventTool::UpdateMenuBar( ) { if ( !m_pDoc ) { m_pMenuBar->SetFileName( "#CommEditNoFile" ); return; }
const char *pTXTFile = m_pDoc->GetTXTFileName(); if ( !pTXTFile[0] ) { m_pMenuBar->SetFileName( "#CommEditNoFile" ); return; }
if ( m_pDoc->IsDirty() ) { char sz[ 512 ]; Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile ); m_pMenuBar->SetFileName( sz ); } else { m_pMenuBar->SetFileName( pTXTFile ); } }
void CGameEventTool::OnSave() { // FIXME: Implement
}
void CGameEventTool::OnSaveAs() { SaveFile( NULL, NULL, 0 ); }
bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) { // FIXME: Implement
m_RecentFiles.Add( pFileName, pFileFormat ); return true; }
void CGameEventTool::OnClose() { // FIXME: Implement
}
void CGameEventTool::OnCloseNoSave() { // FIXME: Implement
}
void CGameEventTool::OnMarkNotDirty() { // FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the save document query dialog
//-----------------------------------------------------------------------------
void CGameEventTool::OpenFileFromHistory( int slot ) { const char *pFileName = m_RecentFiles.GetFile( slot ); OnReadFileFromDisk( pFileName, NULL, 0 ); }
//-----------------------------------------------------------------------------
// Called when file operations complete
//-----------------------------------------------------------------------------
void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ) { // FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the File browser dialog
//-----------------------------------------------------------------------------
void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ) { char pStartingDir[ MAX_PATH ]; GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
pDialog->SetTitle( "Choose SampleTool .txt file", true ); pDialog->SetStartDirectoryContext( "sample_session", pStartingDir ); pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true ); }
const char *CGameEventTool::GetLogoTextureName() { return "vgui/tools/sampletool/sampletool_logo"; }
CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel() { return m_hGameEventEditPanel.Get(); }
//-----------------------------------------------------------------------------
// Creates
//-----------------------------------------------------------------------------
void CGameEventTool::CreateTools( CGameEventEditDoc *doc ) { if ( !m_hGameEventEditPanel.Get() ) { m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this ); }
if ( !m_hConsole.Get() ) { m_hConsole = new CConsolePage( NULL, false ); }
RegisterToolWindow( m_hGameEventEditPanel ); RegisterToolWindow( m_hConsole ); }
//-----------------------------------------------------------------------------
// Initializes the tools
//-----------------------------------------------------------------------------
void CGameEventTool::InitTools() { //ShowElementProperties();
windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false ); windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) ) { OnDefaultLayout(); } }
void CGameEventTool::DestroyTools() { UnregisterAllToolWindows();
if ( m_hGameEventEditPanel.Get() ) { windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() ); delete m_hGameEventEditPanel.Get(); m_hGameEventEditPanel = NULL; }
if ( m_hConsole.Get() ) { windowposmgr->UnregisterPanel( m_hConsole.Get() ); delete m_hConsole.Get(); m_hConsole = NULL; } }
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
bool CGameEventTool::LoadDocument( const char *pDocName ) { Assert( !m_pDoc );
DestroyTools();
m_pDoc = new CGameEventEditDoc(/* this */); if ( !m_pDoc->LoadFromFile( pDocName ) ) { delete m_pDoc; m_pDoc = NULL; Warning( "Fatal error loading '%s'\n", pDocName ); return false; }
ShowMiniViewport( true );
CreateTools( m_pDoc ); InitTools(); return true; }
CConsolePage *CGameEventTool::GetConsole() { return m_hConsole; }
void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible ) { Assert( tool );
if ( tool->GetParent() == NULL && visible ) { m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false ); } else if ( !visible ) { ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() ); Assert( tw ); tw->RemovePage( tool ); } }
void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName ) { Assert( tool );
if ( tool->GetParent() == NULL ) { ShowToolWindow( tool, toolName, true ); } else { ShowToolWindow( tool, toolName, false ); } }
void CGameEventTool::OnToggleConsole() { if ( m_hConsole.Get() ) { ToggleToolWindow( m_hConsole.Get(), "#BxConsole" ); } }
//-----------------------------------------------------------------------------
// Sets up the default layout
//-----------------------------------------------------------------------------
void CGameEventTool::OnDefaultLayout() { int y = m_pMenuBar->GetTall();
int usew, useh; GetSize( usew, useh );
int c = ToolWindow::GetToolWindowCount(); for ( int i = c - 1; i >= 0 ; --i ) { ToolWindow *kill = ToolWindow::GetToolWindow( i ); delete kill; }
Assert( ToolWindow::GetToolWindowCount() == 0 );
CGameEventEditPanel *pEditPanel = GetGameEventEditPanel(); CConsolePage *pConsole = GetConsole();
// Need three containers
ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false ); ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() ); pMiniViewport->AddPage( pConsole, "#BxConsole", false );
int quarterScreen = usew / 4; SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y ); pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y ); }
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