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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#include "toolutils/toolswitchmenubutton.h"
#include "vgui_controls/panel.h"
#include "toolutils/toolmenubutton.h"
#include "toolutils/enginetools_int.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/menu.h"
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Menu to switch between tools
//-----------------------------------------------------------------------------
class CToolSwitchMenuButton : public CToolMenuButton { DECLARE_CLASS_SIMPLE( CToolSwitchMenuButton, CToolMenuButton );
public: CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ); virtual void OnShowMenu(vgui::Menu *menu); };
//-----------------------------------------------------------------------------
// Global function to create the switch menu
//-----------------------------------------------------------------------------
CToolMenuButton* CreateToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ) { return new CToolSwitchMenuButton( parent, panelName, text, pActionTarget ); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CToolSwitchMenuButton::CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ) : BaseClass( parent, panelName, text, pActionTarget ) { SetMenu(m_pMenu); }
//-----------------------------------------------------------------------------
// Is called when the menu is made visible
//-----------------------------------------------------------------------------
void CToolSwitchMenuButton::OnShowMenu(vgui::Menu *menu) { BaseClass::OnShowMenu( menu );
Reset();
int c = enginetools->GetToolCount(); for ( int i = 0 ; i < c; ++i ) { char const *toolname = enginetools->GetToolName( i );
char toolcmd[ 32 ]; Q_snprintf( toolcmd, sizeof( toolcmd ), "OnTool%i", i );
int id = AddCheckableMenuItem( toolname, toolname, new KeyValues ( "Command", "command", toolcmd ), m_pActionTarget ); m_pMenu->SetItemEnabled( id, true ); m_pMenu->SetMenuItemChecked( id, enginetools->IsTopmostTool( enginetools->GetToolSystem( i ) ) ); } }
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