Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SteamFileDialog.h : main header file for the STEAMFILEDIALOG DLL
//
#if !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)
#define AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSteamFileDialogApp
// See SteamFileDialog.cpp for the implementation of this class
//
class CSteamFileDialogApp : public CWinApp { public: CSteamFileDialogApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSteamFileDialogApp)
//}}AFX_VIRTUAL
//{{AFX_MSG(CSteamFileDialogApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STEAMFILEDIALOG_H__BF4B825D_4E34_443E_84D2_6212C043388D__INCLUDED_)
|