Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "basetypes.h"
#include "pacifier.h"
#include "tier0/dbg.h"
static int g_LastPacifierDrawn = -1; static bool g_bPacifierSuppressed = false;
#define clamp(a,b,c) ( (a) > (c) ? (c) : ( (a) < (b) ? (b) : (a) ) )
void StartPacifier( char const *pPrefix ) { Msg( "%s", pPrefix ); g_LastPacifierDrawn = -1; UpdatePacifier( 0.001f ); }
void UpdatePacifier( float flPercent ) { int iCur = (int)(flPercent * 40.0f); iCur = clamp( iCur, g_LastPacifierDrawn, 40 ); if( iCur != g_LastPacifierDrawn && !g_bPacifierSuppressed ) { for( int i=g_LastPacifierDrawn+1; i <= iCur; i++ ) { if ( !( i % 4 ) ) { Msg("%d", i/4); } else { if( i != 40 ) { Msg("."); } } } g_LastPacifierDrawn = iCur; } }
void EndPacifier( bool bCarriageReturn ) { UpdatePacifier(1); if( bCarriageReturn && !g_bPacifierSuppressed ) Msg("\n"); }
void SuppressPacifier( bool bSuppress ) { g_bPacifierSuppressed = bSuppress; }
|