Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <windows.h>
#include <dbghelp.h>
#include "tier0/minidump.h"
#include "tools_minidump.h"
static bool g_bToolsWriteFullMinidumps = false; static ToolsExceptionHandler g_pCustomExceptionHandler = NULL;
// --------------------------------------------------------------------------------- //
// Internal helpers.
// --------------------------------------------------------------------------------- //
static LONG __stdcall ToolsExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { // Non VMPI workers write a minidump and show a crash dialog like normal.
int iType = MiniDumpNormal; if ( g_bToolsWriteFullMinidumps ) iType = MiniDumpWithDataSegs | MiniDumpWithIndirectlyReferencedMemory; WriteMiniDumpUsingExceptionInfo( ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo, (MINIDUMP_TYPE)iType ); return EXCEPTION_CONTINUE_SEARCH; }
static LONG __stdcall ToolsExceptionFilter_Custom( struct _EXCEPTION_POINTERS *ExceptionInfo ) { // Run their custom handler.
g_pCustomExceptionHandler( ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway)
}
// --------------------------------------------------------------------------------- //
// Interface functions.
// --------------------------------------------------------------------------------- //
void EnableFullMinidumps( bool bFull ) { g_bToolsWriteFullMinidumps = bFull; }
void SetupDefaultToolsMinidumpHandler() { SetUnhandledExceptionFilter( ToolsExceptionFilter ); }
void SetupToolsMinidumpHandler( ToolsExceptionHandler fn ) { g_pCustomExceptionHandler = fn; SetUnhandledExceptionFilter( ToolsExceptionFilter_Custom ); }
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