Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VMPI_TOOLS_SHARED_H
#define VMPI_TOOLS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
// Packet IDs.
#define VMPI_SUBPACKETID_DIRECTORIES 0 // qdir directories.
#define VMPI_SUBPACKETID_DBINFO 1 // MySQL database info.
#define VMPI_SUBPACKETID_CRASH 3 // A worker saying it crashed.
#define VMPI_SUBPACKETID_MULTICAST_ADDR 4 // Filesystem multicast address.
class CDBInfo; class CIPAddr;
// Send/receive the qdir info.
void SendQDirInfo(); void RecvQDirInfo();
void SendDBInfo( const CDBInfo *pInfo, unsigned long jobPrimaryID ); void RecvDBInfo( CDBInfo *pInfo, unsigned long *pJobPrimaryID );
void SendMulticastIP( const CIPAddr *pAddr ); void RecvMulticastIP( CIPAddr *pAddr );
void VMPI_HandleCrash( const char *pMessage, void *pvExceptionInfo, bool bAssert );
// Call this from an exception handler (set by SetUnhandledExceptionHandler).
// uCode = ExceptionInfo->ExceptionRecord->ExceptionCode.
// pvExceptionInfo = ExceptionInfo
void VMPI_ExceptionFilter( unsigned long uCode, void *pvExceptionInfo );
void HandleMPIDisconnect( int procID, const char *pReason );
#endif // VMPI_TOOLS_SHARED_H
|