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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A simple application demonstrating the HL2 demo file format ( subject to change!!! )
//
// $NoKeywords: $
//=============================================================================//
#include <windows.h>
#include "tier0/dbg.h"
#include "filesystem.h"
#include "FileSystem_Tools.h"
#include "cmdlib.h"
#include "tooldemofile.h"
static bool uselogfile = false; static bool spewed = false;
#define LOGFILE_NAME "log.txt"
#define COM_COPY_CHUNK_SIZE 8192
//-----------------------------------------------------------------------------
// Purpose: Prints to stdout and to the developer console and optionally to a log file
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL;
if ( uselogfile ) { fp = fopen( LOGFILE_NAME, "ab" ); }
while ( depth-- > 0 ) { printf( " " ); OutputDebugString( " " ); if ( fp ) { fprintf( fp, " " ); } }
::printf( "%s", string ); OutputDebugString( string );
if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
//-----------------------------------------------------------------------------
// Purpose: Warning/Msg call back through this API
// Input : type -
// *pMsg -
// Output : SpewRetval_t
//-----------------------------------------------------------------------------
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) { spewed = true;
switch ( type ) {
default: case SPEW_MESSAGE: case SPEW_ASSERT: case SPEW_LOG: vprint( 0, "%s", pMsg ); break; case SPEW_WARNING: if ( verbose ) { vprint( 0, "%s", pMsg ); } break; case SPEW_ERROR: vprint( 0, "%s\n", pMsg ); break; } return SPEW_CONTINUE; }
//-----------------------------------------------------------------------------
// Purpose: Shows usage information
//-----------------------------------------------------------------------------
void printusage( void ) { vprint( 0, "usage: demoinfo <.dem file>\n\
\t-v = verbose output\n\ \t-l = log to file log.txt\n\ \ne.g.: demoinfo -v u:/hl2/hl2/foo.dem\n" );
// Exit app
exit( 1 ); }
//-----------------------------------------------------------------------------
// Purpose: Removes previous log file
//-----------------------------------------------------------------------------
void CheckLogFile( void ) { if ( uselogfile ) { _unlink( LOGFILE_NAME ); vprint( 0, " Outputting to log.txt\n" ); } }
//-----------------------------------------------------------------------------
// Purpose: Prints banner
//-----------------------------------------------------------------------------
void PrintHeader() { vprint( 0, "Valve Software - demoinfo.exe (%s)\n", __DATE__ ); vprint( 0, "--- Demo File Info Sample ---\n" ); }
//-----------------------------------------------------------------------------
// Purpose: Parses all "smoothing" info from .dem file
// Input : &demoFile -
// smooth -
//-----------------------------------------------------------------------------
void ParseSmoothingInfo( CToolDemoFile &demoFile, CUtlVector< demosmoothing_t >& smooth ) { democmdinfo_t info; int dummy;
bool demofinished = false; while ( !demofinished ) { int tick = 0; byte cmd;
bool swallowmessages = true; do { demoFile.ReadCmdHeader( cmd, tick );
// COMMAND HANDLERS
switch ( cmd ) { case dem_synctick: break; case dem_stop: { swallowmessages = false; demofinished = true; } break; case dem_consolecmd: { demoFile.ReadConsoleCommand(); } break; case dem_datatables: { demoFile.ReadNetworkDataTables( NULL ); } break; case dem_usercmd: { demoFile.ReadUserCmd( NULL, dummy ); } break; default: { swallowmessages = false; } break; } } while ( swallowmessages );
if ( demofinished ) { // StopPlayback();
return; }
int curpos = demoFile.GetCurPos();
demoFile.ReadCmdInfo( info ); demoFile.ReadSequenceInfo( dummy, dummy ); demoFile.ReadRawData( NULL, 0 );
demosmoothing_t smoothing_entry;
smoothing_entry.file_offset = curpos; smoothing_entry.frametick = tick; smoothing_entry.info = info; smoothing_entry.samplepoint = false; smoothing_entry.vecmoved = info.GetViewOrigin(); smoothing_entry.angmoved = info.GetViewAngles(); smoothing_entry.targetpoint = false; smoothing_entry.vectarget = info.GetViewOrigin();
// Add to end of list
smooth.AddToTail( smoothing_entry ); } }
//-----------------------------------------------------------------------------
// Purpose: Resets all smoothing data back to original values
// Input : smoothing -
//-----------------------------------------------------------------------------
void ClearSmoothingInfo( CSmoothingContext& smoothing ) { int c = smoothing.smooth.Count(); int i;
for ( i = 0; i < c; i++ ) { demosmoothing_t *p = &smoothing.smooth[ i ]; p->info.Reset(); p->vecmoved = p->info.GetViewOrigin(); p->angmoved = p->info.GetViewAngles(); p->samplepoint = false; p->vectarget = p->info.GetViewOrigin(); p->targetpoint = false; } }
//-----------------------------------------------------------------------------
// Purpose: Helper for copying sub-chunk of file
// Input : dst -
// src -
// nSize -
//-----------------------------------------------------------------------------
void COM_CopyFileChunk( FileHandle_t dst, FileHandle_t src, int nSize ) { int copysize = nSize; char copybuf[COM_COPY_CHUNK_SIZE];
while (copysize > COM_COPY_CHUNK_SIZE) { g_pFileSystem->Read ( copybuf, COM_COPY_CHUNK_SIZE, src ); g_pFileSystem->Write( copybuf, COM_COPY_CHUNK_SIZE, dst ); copysize -= COM_COPY_CHUNK_SIZE; }
g_pFileSystem->Read ( copybuf, copysize, src ); g_pFileSystem->Write( copybuf, copysize, dst );
g_pFileSystem->Flush ( src ); g_pFileSystem->Flush ( dst ); }
//-----------------------------------------------------------------------------
// Purpose: Writes out a new .dem file based on the existing dem file with new camera positions saved into the dem file
// Note: The new file is named filename_smooth.dem
// Input : *filename -
// smoothing -
//-----------------------------------------------------------------------------
void SaveSmoothingInfo( char const *filename, CSmoothingContext& smoothing ) { // Nothing to do
int c = smoothing.smooth.Count(); if ( !c ) return;
IBaseFileSystem *fs = g_pFileSystem;
FileHandle_t infile, outfile;
infile = fs->Open( filename, "rb", "GAME" ); if ( infile == FILESYSTEM_INVALID_HANDLE ) return;
int filesize = fs->Size( infile );
char outfilename[ 512 ]; Q_StripExtension( filename, outfilename, sizeof( outfilename ) ); Q_strncat( outfilename, "_smooth", sizeof(outfilename), COPY_ALL_CHARACTERS ); Q_DefaultExtension( outfilename, ".dem", sizeof( outfilename ) ); outfile = fs->Open( outfilename, "wb", "GAME" ); if ( outfile == FILESYSTEM_INVALID_HANDLE ) { fs->Close( infile ); return; }
int i;
// The basic algorithm is to seek to each sample and "overwrite" it during copy with the new data...
int lastwritepos = 0; for ( i = 0; i < c; i++ ) { demosmoothing_t *p = &smoothing.smooth[ i ];
int copyamount = p->file_offset - lastwritepos;
COM_CopyFileChunk( outfile, infile, copyamount );
fs->Seek( infile, p->file_offset, FILESYSTEM_SEEK_HEAD );
// wacky hacky overwriting
fs->Write( &p->info, sizeof( democmdinfo_t ), outfile );
lastwritepos = fs->Tell( outfile ); fs->Seek( infile, p->file_offset + sizeof( democmdinfo_t ), FILESYSTEM_SEEK_HEAD ); }
// Copy the final bit of data, if any...
int final = filesize - lastwritepos;
COM_CopyFileChunk( outfile, infile, final );
fs->Close( outfile ); fs->Close( infile ); }
//-----------------------------------------------------------------------------
// Purpose: Helper for spewing verbose sample information
// Input : flags -
// Output : char const
//-----------------------------------------------------------------------------
char const *DescribeFlags( int flags ) { static char outbuf[ 256 ];
outbuf[ 0 ] = 0;
if ( flags & FDEMO_USE_ORIGIN2 ) { Q_strncat( outbuf, "USE_ORIGIN2, ", sizeof( outbuf ), COPY_ALL_CHARACTERS ); } if ( flags & FDEMO_USE_ANGLES2 ) { Q_strncat( outbuf, "USE_ANGLES2, ", sizeof( outbuf ), COPY_ALL_CHARACTERS ); } if ( flags & FDEMO_NOINTERP ) { Q_strncat( outbuf, "NOINTERP, ", sizeof( outbuf ), COPY_ALL_CHARACTERS ); }
int len = Q_strlen( outbuf ); if ( len > 2 ) { outbuf[ len - 2 ] = 0; } else { Q_strncpy( outbuf, "N/A", sizeof( outbuf ) ); } return outbuf; }
//-----------------------------------------------------------------------------
// Purpose: Loads up all camera samples from a .dem file into the passed in context.
// Input : *filename -
// smoothing -
//-----------------------------------------------------------------------------
void LoadSmoothingInfo( const char *filename, CSmoothingContext& smoothing ) { char name[ MAX_OSPATH ]; Q_strncpy (name, filename, sizeof(name) ); Q_DefaultExtension( name, ".dem", sizeof( name ) );
CToolDemoFile demoFile;
if ( !demoFile.Open( filename, true ) ) { Warning( "ERROR: couldn't open %s.\n", name ); return; }
demoheader_t * header = demoFile.ReadDemoHeader();
if ( !header ) { demoFile.Close(); return; }
Msg( "\n\n" ); Msg( "--------------------------------------------------------------\n" ); Msg( "demofilestamp: '%s'\n", header->demofilestamp ); Msg( "demoprotocol: %i\n", header->demoprotocol ); Msg( "networkprotocol: %i\n", header->networkprotocol ); Msg( "servername: '%s'\n", header->servername ); Msg( "clientname: '%s'\n", header->clientname ); Msg( "mapname: '%s'\n", header->mapname ); Msg( "gamedirectory: '%s'\n", header->gamedirectory ); Msg( "playback_time: %f seconds\n", header->playback_time ); Msg( "playback_ticks: %i ticks\n", header->playback_ticks ); Msg( "playback_frames: %i frames\n", header->playback_frames ); Msg( "signonlength: %s\n", Q_pretifymem( header->signonlength ) );
smoothing.active = true; Q_strncpy( smoothing.filename, name, sizeof(smoothing.filename) );
smoothing.smooth.RemoveAll();
ClearSmoothingInfo( smoothing );
ParseSmoothingInfo( demoFile, smoothing.smooth );
Msg( "--------------------------------------------------------------\n" ); Msg( "smoothing data: %i samples\n", smoothing.smooth.Count() );
if ( verbose ) { int c = smoothing.smooth.Count(); for ( int i = 0; i < c; ++i ) { demosmoothing_t& sample = smoothing.smooth[ i ];
Msg( "Sample %i:\n", i ); Msg( " file pos: %i\n", sample.file_offset ); Msg( " tick: %i\n", sample.frametick ); Msg( " flags: %s\n", DescribeFlags( sample.info.flags ) );
Msg( " Original Data:\n" ); Msg( " origin: %.4f %.4f %.4f\n", sample.info.viewOrigin.x, sample.info.viewOrigin.y, sample.info.viewOrigin.z ); Msg( " viewangles: %.4f %.4f %.4f\n", sample.info.viewAngles.x, sample.info.viewAngles.y, sample.info.viewAngles.z ); Msg( " localviewangles: %.4f %.4f %.4f\n", sample.info.localViewAngles.x, sample.info.localViewAngles.y, sample.info.localViewAngles.z );
Msg( " Resampled Data:\n" ); Msg( " origin: %.4f %.4f %.4f\n", sample.info.viewOrigin2.x, sample.info.viewOrigin2.y, sample.info.viewOrigin2.z ); Msg( " viewangles: %.4f %.4f %.4f\n", sample.info.viewAngles2.x, sample.info.viewAngles2.y, sample.info.viewAngles2.z ); Msg( " localviewangles: %.4f %.4f %.4f\n", sample.info.localViewAngles2.x, sample.info.localViewAngles2.y, sample.info.localViewAngles2.z );
Msg( "\n" );
} } demoFile.Close(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] ) { SpewOutputFunc( SpewFunc ); SpewActivate( "demoinfo", 2 );
int i = 1; for ( i ; i<argc ; i++) { if ( argv[ i ][ 0 ] == '-' ) { switch( argv[ i ][ 1 ] ) { case 'l': uselogfile = true; break; case 'v': verbose = true; break; case 'g': ++i; break; default: printusage(); break; } } }
if ( argc < 2 || ( i != argc ) ) { PrintHeader(); printusage(); }
CheckLogFile();
PrintHeader();
vprint( 0, " Info for %s..\n", argv[ i - 1 ] );
char workingdir[ 256 ]; workingdir[0] = 0; Q_getwd( workingdir, sizeof( workingdir ) );
if ( !FileSystem_Init( NULL, 0, FS_INIT_FULL ) ) return 1;
// Add this so relative filenames work.
g_pFullFileSystem->AddSearchPath( workingdir, "game", PATH_ADD_TO_HEAD );
// Load the demo
CSmoothingContext context;
LoadSmoothingInfo( argv[ i - 1 ], context );
// Note to tool makers:
// Do your work here!!!
//Performsmoothing( context );
// Save out updated .dem file
// UNCOMMENT THIS TO ENABLE OUTPUTTING NEW .DEM FILES!!!
// SaveSmoothingInfo( argv[ i - 1 ], context );
FileSystem_Term();
return 0; }
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